Rixul-Booster_Classes icon

Booster Classes

Implements a class system into the game. Classes range from relatively tame to ... well, let's say more interesting.

By Rixul
Last updated 2 years ago
Total downloads 980
Total rating 0 
Categories Client Mods
Dependency string Rixul-Booster_Classes-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-1.3.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.3.0
dakkhuza-MTFO-4.2.0 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing

Preferred version: 4.2.0
CustomBooster-Custom_Boosters-1.2.1 icon
CustomBooster-Custom_Boosters

A plugin for creating Custom Boosters

Preferred version: 1.2.1
Dex-Tweaker-1.6.0 icon
Dex-Tweaker

Extra features for rundowns. Patching system overhaul!

Preferred version: 1.6.0

README

Booster Classes

Implements a class system into the game as a replacement for the default Artifact/Booster system.

A diverse range of classes of varying sanity are available to suit many playstyles. Build a team that complements each other and tackle your next challenge.

Should be compatible with custom rundowns that do not override the booster system, but currently this will require a manual install.

Currently, this mod comes packaged with a copy of Prisoner Armamentarium to make the melee/foam focused classes more interesting. It will by default load you into a copy of Rundown 5 (ext) with all maps unlocked. I'm currently trying to decouple the two whilst having them still be compatible (sorry!).

I hope you enjoy this mod as much as I did brainstorming it!

The Rules (Please Read!)

The games booster system will be replaced with a class/subclass system.

  • Your Muted boosters will be filled with Base Classes.
  • Your Bold boosters will be filled with Subclasses.

You must choose both a base and a sub class (or no class at all).

You must choose a subclass that aligns with your base class - this is determined by the three letter code at the start of a booster's name. For example, if you select the "PTH - Pathfinder" base class, you can choose between the "PTH - Lightbringer" or "PTH - Scavenger" sub-classes.

In the rare case where a class states it has three parts (name will include "1/3" "2/3"), you also need to take the Aggressive booster that corresponds to that class. Currently this only applies to Masochist.

The Classes

  • Striker - Aggressive class that takes very high amounts of damage but can fully regenerate all health.

    • Berserker - Melee focused sub-class that forgoes gun damage for low health 'berserker' buffs and insane melee damage.
    • Skirmisher - Flexible guerilla-style sub-class that's designed to run laps around enemies whilst thinning them out.
  • Squad Support - Support class that is more effective with foam and mines, and has varied sub-classes. Class penalty varies.

    • Resupplier - More bullets. Gain the ability to distribute more gun/tool ammo to the whole team.
    • Combat Medic - Heal and revive more effectively. Get high damage reduction while you have a resource pack out so you can sprint over for that clutch revive.
    • Lockdown Specialist - Do you like foam? Your foam is stronger when used against enemies, freezing small enemies with one glob. Your mines are also stronger.
  • Engineer - Turret specialist that gains benefits when hacking tool is out. Does less damage with guns.

    • Hacker - Give the finger to those hacking minigames. More importantly, shorten terminal/scan events when you have your hacking tool out.
    • Overclocker - Taking your hacking tool out will supercharge your sentry.
  • Pathfinder - Infection-resistant exploration specialist. Gains benefits with consumables and biotrackers. Loses a hefty chunk of starting ammo/tool.

    • Lightbringer - Embrace the glowstick. Turn your flashlight off and stay near your amped glowsticks to gain buffs.
    • Scavenger - Consumable specialist. Become completely immune to infection and take all the drugs you want. Beware - foam launchers won't function in your hands. Grenades, on the other hand...
  • Marksman - Firearm specialist. Deal more - but take more - damage.

    • Point Defense - Gain buffs when doing scans, and help them progress faster.
    • Afterburner - The bottom of your magazines do incredible damage. However, you'll take more damage while wielding your melee or a (near) empty gun.
  • Sniper - Long-range specialist. Do more damage and shrug off projectiles - as long as you can stay away from your foes.

  • Tank - Beefy frontliner. Gain damage reduction at the expense of firearm damage.

    • Vanguard - Hammer every nail. Get tankier and do more damage with your melee weapon out.
    • Paladin - Stay near your allies to gain more damage reduction, and support them with improved healing/reviving.
    • Flycatcher - Eat projectiles for breakfast. When low health, take your hacking tool out to heal from enemy projectiles. Careful though - at the same time you'll take far more melee damage.
  • Duskwalker - Walk safe in the dark and pick your fights. Gain huge damage reduction when your flashlight is off - but also deal very little damage and progress scans slowly. Learn to quickly 'dodge' attacks by going dark. Your foam less plentiful but incredibly potent - use this fact to render giants safe to kill.

    • Spectre - Firearm damage is amped when you turn your flashlight on. Time your assault correctly or face the consequences of taking heavily magnified damage.
    • Assassin - Have reduced firearm damage, but deal very heavy melee damage with your flashlight on. Taking hits with your flashlight on is less punishing than on Spectre.
  • Masochist - Embrace the pain. Enemy attacks will heal you (10 from shooters and 20 from strikers). However, go over 80% or under 40% health and the next enemy attack will instantly kill you! Stay in that safe health range by finding other creative ways to take damage (there are quite a few). Or, if you're insane, stay in the danger zone to take advantage of a humongous damage buff...

How to install:

Using R2Modmanager is simplest.

Manual install:

  • Open the zip and navigate to plugins/BoosterClasses/Custom. Copy the CustomBoosters folder.
  • Navigate to your rundown's plugins/xxx/custom folder (create the custom folder if necessary), and paste the CustomBoostes folder.
  • Make sure to also install Custom Boosters and MTFO.

Credits

Many thanks to Kasuromi and Endskill for the Custom Boosters mod.

Huge thanks to Dex for Tweaker, currently used in the packaged Prisoner Armamentarium.

Updates:

0.1.0

Initial release