We recommend using the Thunderstore Mod Manager or an alternative for installing mods
Adds a variety of alternative tools and melee weapons to the game to spice up your experience. Currently covers melee weapons and C-Foam launchers.
Adds additional tools and melee weapons to the game to change up your GTFO experience.
This pack currently covers melee weapons and foam launchers - hoping to expand mines and biotrackers in the future.
This pack will by default load you into a clone of Rundown 5 (Ext) with all missions unlocked. As with custom rundowns, artifact drops will not work. If you do have your own rundown, feel free to steal anything you want.
A slightly rebalanced version of my earlier mod Thwack Pack.
All weapons perform significantly different, so hopefully there's something that suits you!
A detailed breakdown of all weapon stats, information, and gameplay notes can be found here: https://docs.google.com/spreadsheets/d/1z3s3rcL_4f6KXvfF1_h5gaAY-sgej8ertSnbbLYhx7w/edit?usp=sharing
Quick Charge Hammer
Tired of bringing a foam launcher and using it exclusively on doors? I am.
These foam launchers won't be able to permanently lock down doors, but make up for it by being actually effective on enemies/the ground.
They are designed to give enemies enough time to break down a door in the time it takes them to "cooldown" and fire again. So in active scenarios you'll be able to give doors at most two helpings of foam.
Use R2Modmanager. If you have the know-how and want to manual install or port these to a different rundown, the plugins folder has all you need.
Thanks and credit to Dex for Tweaker, which is required for this pack to work.