Prisoner Armamentarium
Adds a variety of alternative tools and melee weapons to the game to spice up your experience. Currently covers melee weapons and C-Foam launchers.
By Rixul
Last updated | 2 years ago |
Total downloads | 644 |
Total rating | 0 |
Categories | Client Mods |
Dependency string | Rixul-Prisoner_Armamentarium-0.1.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Prisoner Armamentarium
Adds additional tools and melee weapons to the game to change up your GTFO experience.
This pack currently covers melee weapons and foam launchers - hoping to expand mines and biotrackers in the future.
This pack will by default load you into a clone of Rundown 5 (Ext) with all missions unlocked. As with custom rundowns, artifact drops will not work. If you do have your own rundown, feel free to steal anything you want.
Melee Weapons
A slightly rebalanced version of my earlier mod Thwack Pack.
All weapons perform significantly different, so hopefully there's something that suits you!
A detailed breakdown of all weapon stats, information, and gameplay notes can be found here: https://docs.google.com/spreadsheets/d/1z3s3rcL_4f6KXvfF1_h5gaAY-sgej8ertSnbbLYhx7w/edit?usp=sharing
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Reach Hammer
- Has greatly extended range and a higher headshot multiplier.
- Lower regular damage than default.
- Charge takes longer than default, but can be held virtually indefinitely.
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Rapid Hammer
- Light attacks are much faster than default hammers.
- Slightly improved charge speed, but very low charged damage.
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Bully Hammer
- Push/shove range is greatly increased, and has a faster recovery and cooldown.
- Significantly reduced uncharged damage.
- Slightly lower headshot multiplier, and reduced precise range (see spreadsheet).
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Quick Charge Hammer
- Very fast charge speed.
- Lower damage (charged and uncharged)
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Heavy Hammer
- Slow, high damage strikes.
- Reduced headshot multiplier.
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Headhunter Hammer
- Increased uncharged damage with a very high headshot multiplier. Will one-shot small enemies to the head.
- Missing (striking air) will penalize you with a long recovery time.
- No charge. Holding attack will instead perform a quicker strike with a greatly increased miss penalty.
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Frenzy Hammer
- Incredibly fast uncharged attacks, with reduced damage and headshot multiplier.
- Extended push range and speed.
- No charge. Holding attack will instead perform a slower, higher damage attack (lower dps).
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Titanic Hammer
- Disables sprint while wielding.
- Slow but very high damage, especially charged. Greatly reduced headshot multiplier.
- Extended melee range and greatly extended push range.
C-Foam launchers
Tired of bringing a foam launcher and using it exclusively on doors? I am.
These foam launchers won't be able to permanently lock down doors, but make up for it by being actually effective on enemies/the ground.
They are designed to give enemies enough time to break down a door in the time it takes them to "cooldown" and fire again. So in active scenarios you'll be able to give doors at most two helpings of foam.
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C-Foam Shotgun
- Expels a large blast of foam to cover a wide area.
- Charging does not impact amount of foam, but expels foam narrower and further.
- 30 second cooldown, 1 shot per tool refill.
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C-Foam Rifle
- Long range precision delivery of enough foam to freeze a giant.
- Charging does not impact amount of foam, but changes force at which foam is expelled.
- 17 second cooldown, 4 shots per tool refill.
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C-Foam Machinegun
- Extended precise delivery of foam in a long burst.
- Must be fully charged to fire.
- 30 second cooldown. 1 shot per tool refill.
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C-Foam Trailblazer
- Infinite foam.
- Activate to drop foam at your feet as you run for ~3.5 seconds.
- Cannot foam doors.
- 2 minute cooldown.
How to install:
Use R2Modmanager. If you have the know-how and want to manual install or port these to a different rundown, the plugins folder has all you need.
Thanks and credit to Dex for Tweaker, which is required for this pack to work.
Updates:
0.1.0
Initial release