Sector 11
A completed, challenging vanilla rundown! Descend into Garganta's primary logistical hub: Sector 11 and unlock it's secrets. 14 levels with progression unlocks, a story and vanilla weapons.
Last updated | 7 months ago |
Total downloads | 5703 |
Total rating | 4 |
Categories | Rundowns |
Dependency string | Zag-Sector_11-2.17.63 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0README
Welcome to Sector 11
- After KDS Deep was activated, the Warden shifted its focus to reclaiming an important logistical junction: Sector 11.
- Intended to be a difficult, vanilla rundown.
- Designed with an eye for color, a mind for layouts and a heart for challenge.
- Built entirely by one crazed individual: Zagamemnon
Features:
- Level progression and unlocks!
- Vanilla R7 mechanics. No additional modded content. Minimal plugin usage.
- A story which unfolds through helpful logs left by a recon team.
- One extension
Contact Info
- Reach out to me on the gtfo modding server: Dev Feedback - Sector 11
- Zagamemnon on discord.
Modders : The modding community and their wealth of expertise
Friends : All of my friends whom inspired me to make this rundown
Many Others : And all your feedback!
Changelog
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2.17.63 Fixed a bug with D3 objective. Various events have been cleaned up.
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2.17.62 Emergency A1 Fix! I feel foolish but rookie mistakes happen.
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2.17.61 Slight tweaks from A1 upto C3 plus a B1 Rework. The early levels will now be slightly shorter and have fewer resources.
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2.17.60 Updated version to be in-line with current vanilla weapons.
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2.17.59 Added E3 and brought weapons up-to-date with current patch. I kept the rifle unnerfed.
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2.16.58 Multiple changes to D3 Warden objective datablock. Level should function better but will no longer have a timer.
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2.16.57 Nerfed errors for D1 and E1 so players can progress further into the rundown.
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2.16.56 Nerfed scan before extraction in C3 Main. Clarified a typo in C4 Overload. Nerfed zone before checkpoint in D1 Main. Fixed a deceptive sentence in D1 lore log. Adjusted an alarm in D3 overload Fixed spawning the wrong enemy in D3 Main Adjusted progression requirements to reach C1 sooner.
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2.16.55 Nerfed stealth in D2 overload Slowed fog progression in D2 main Slight nerf to the end of D1 main Removed a typo in C1 main
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2.16.50 Rerelease! Progression added!
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All prior patches have been logged elsewhere. (There's been a lot)