GTFReloud
Run out of valid prisoner resource. Emergency method engaged. You're the last team going into this underground complex. Stealth is optional. Reload and get loud.
Last updated | 2 years ago |
Total downloads | 1160 |
Total rating | 0 |
Categories | Rundowns |
Dependency string | xLargeUselessnesSx-GTFReloud-0.0.8 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.3.0EEC-ExtraEnemyCustomization
Add more flexibility for designing your own emeny, For Rundown Devs. (Currently In Beta)
Preferred version: 0.6.0README
GTFReloud
Mod cover is from Destruction's album "All Hell Breaks Loose".
Run out of valid prisoner resource. Emergency method engaged. You're the last team going into this underground complex. Stealth is optional. Reload and get loud.
Gear List Arm Power Booster Mini powered arm booster makes user can swing heavy hammers easily. Ammo Backpack Increase ammo capacity. Automatic Adrenaline Injector User can remain active state even under severe damages, in order to recover as soon as possible and get back into combat. New Arsenal Powerful weapons. Heavier hammers. Brighter flashlights.
Updates
0.0.8 add toxic shooter.
weapon balance. some weapons' appearance changed.
re-adjust secondary ammo capacity, which was calculated wrong before.
And I lost my motivation to update this mod again...
Levels
X
X1 Entryway
Floodway. Somehow from DOOM II's MAP01 Entryway. (lol) Clear a path.
W
W1 Necropolis
Somehow from DOOM 2016's The Necropolis, which has two guardian boss in the end of the level. Release the lockdown.
New Enemies
Weaks
Headless Striker
no weakpoint. melee attack only.
Minitank
30HP Armour multi x0.4 weakpoint is at its back. still weak overall. its armour has damage reduce, so it shows white hit indicator, but not that much. it's possible to kill from its front. tentacle and melee attack.
Toxic Shooter
projectile will increase infection instead of causing actual damage. (EEC) use shooter_wave material
Armless Shooter
oiled like charger (EEC) bigger head. burst shot like scout.
Bigs
Turmour
240HP
standing mother as a flesh shield.
melee attack only.
hitting its limb cause extra damage.
hitting tumours cause normal damage.
strange setting
Bosses
Subject 1
2500HP bigstriker-animation-bigger-Tank. hitting its "armour" cause full damage. it won't show white hit indicator.
Subject 2
2500HP black rapidshooter. weakmulti is bigger than Subject 1. aim for its head, from its back better. with EEC, it has 4 kind of projectile attack. cluster shot if too close burst shot in mid to range strong homing infected shot in far range further will engage fast homingless sniper shot.
Arsenal
Primary
Assualt Rifle
not 100% accurate ADS spread 0.4
Repeater
high RPM ADS spread 1.0
Burst Rifle
3 rounds burst almost no recoil
DMR
3 layers piercing rounds
Shotgun
cone1+spread4 spread 1 layer pirecing rounds No reload animation
Secoundary
Heavy Cannon
LowRPM old style powerful MG. ADS 1.0 spread
Machinegun
HighRPM MG. 0.32s chargeup ADS spread 2.0 stagger effect
Sniper Rifle
6 layers piercing rounds no damage falloff weakpoint multi
Autoshotgun
cone3+spread3 spread
Break-action
destructive point-blank damage weird fast falloff cone4+spread4 wide spread stagger effect worst weakpoint nerf 4 layers pirecing rounds
Tools
Burst Sentry
better.
Melee
Bigger, thicker. acutal range is a little longer by 0.3m (I guess). Min damage * 2 Charge time / 2
Flashlight
all indensity +0.1 and I think this mean brighter. Helmet light angel +20 Long range flashlight angel +20 range + 20 (might be really troublesome!!!)
PlayerData
Ammo Capacity
Primary
Max 480+40 Start 300+40 Dropin 240+40 Fills 90
Secondary
Max 300+40 Start 180+40 Dropin 120+40 Fills 90
Regeneration
4% per secound Regen delay 1.0s really quick recovery. GTFO seems regene in "per second" way, it's not that smooth if you see you just regen 4% per secound. If can I want to set it regen smoothly in the future.