xLargeUselessnesSx-GTFReloud icon

GTFReloud

Run out of valid prisoner resource. Emergency method engaged. You're the last team going into this underground complex. Stealth is optional. Reload and get loud.

Last updated 2 years ago
Total downloads 1160
Total rating 0 
Categories Rundowns
Dependency string xLargeUselessnesSx-GTFReloud-0.0.8
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-1.3.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.3.0
dakkhuza-MTFO-4.2.0 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing

Preferred version: 4.2.0
Dex-Tweaker-1.6.0 icon
Dex-Tweaker

Extra features for rundowns. Patching system overhaul!

Preferred version: 1.6.0
EEC-ExtraEnemyCustomization-0.6.0 icon
EEC-ExtraEnemyCustomization

Add more flexibility for designing your own emeny, For Rundown Devs. (Currently In Beta)

Preferred version: 0.6.0

README

GTFReloud

Mod cover is from Destruction's album "All Hell Breaks Loose".

Run out of valid prisoner resource. Emergency method engaged. You're the last team going into this underground complex. Stealth is optional. Reload and get loud.

Gear List Arm Power Booster Mini powered arm booster makes user can swing heavy hammers easily. Ammo Backpack Increase ammo capacity. Automatic Adrenaline Injector User can remain active state even under severe damages, in order to recover as soon as possible and get back into combat. New Arsenal Powerful weapons. Heavier hammers. Brighter flashlights.

Updates

0.0.8 add toxic shooter.

weapon balance. some weapons' appearance changed.

re-adjust secondary ammo capacity, which was calculated wrong before.

And I lost my motivation to update this mod again...

Levels

X

X1 Entryway

Floodway. Somehow from DOOM II's MAP01 Entryway. (lol) Clear a path.

W

W1 Necropolis

Somehow from DOOM 2016's The Necropolis, which has two guardian boss in the end of the level. Release the lockdown.

New Enemies

Weaks

Headless Striker

no weakpoint. melee attack only.

Minitank

30HP Armour multi x0.4 weakpoint is at its back. still weak overall. its armour has damage reduce, so it shows white hit indicator, but not that much. it's possible to kill from its front. tentacle and melee attack.

Toxic Shooter

projectile will increase infection instead of causing actual damage. (EEC) use shooter_wave material

Armless Shooter

oiled like charger (EEC) bigger head. burst shot like scout.

Bigs

Turmour

240HP standing mother as a flesh shield. melee attack only. hitting its limb cause extra damage. hitting tumours cause normal damage. strange setting

Bosses

Subject 1

2500HP bigstriker-animation-bigger-Tank. hitting its "armour" cause full damage. it won't show white hit indicator.

Subject 2

2500HP black rapidshooter. weakmulti is bigger than Subject 1. aim for its head, from its back better. with EEC, it has 4 kind of projectile attack. cluster shot if too close burst shot in mid to range strong homing infected shot in far range further will engage fast homingless sniper shot.

Arsenal

Primary

Assualt Rifle

not 100% accurate ADS spread 0.4

Repeater

high RPM ADS spread 1.0

Burst Rifle

3 rounds burst almost no recoil

DMR

3 layers piercing rounds

Shotgun

cone1+spread4 spread 1 layer pirecing rounds No reload animation

Secoundary

Heavy Cannon

LowRPM old style powerful MG. ADS 1.0 spread

Machinegun

HighRPM MG. 0.32s chargeup ADS spread 2.0 stagger effect

Sniper Rifle

6 layers piercing rounds no damage falloff weakpoint multi

Autoshotgun

cone3+spread3 spread

Break-action

destructive point-blank damage weird fast falloff cone4+spread4 wide spread stagger effect worst weakpoint nerf 4 layers pirecing rounds

Tools

Burst Sentry

better.

Melee

Bigger, thicker. acutal range is a little longer by 0.3m (I guess). Min damage * 2 Charge time / 2

Flashlight

all indensity +0.1 and I think this mean brighter. Helmet light angel +20 Long range flashlight angel +20 range + 20 (might be really troublesome!!!)

PlayerData

Ammo Capacity

Primary

Max 480+40 Start 300+40 Dropin 240+40 Fills 90

Secondary

Max 300+40 Start 180+40 Dropin 120+40 Fills 90

Regeneration

4% per secound Regen delay 1.0s really quick recovery. GTFO seems regene in "per second" way, it's not that smooth if you see you just regen 4% per secound. If can I want to set it regen smoothly in the future.