QoLFix
A general GTFO improvement mod that aims to fix various quality of life issues.
Last updated | 3 years ago |
Total downloads | 4332 |
Total rating | 6 |
Categories | |
Dependency string | notpeelz-QoLFix-0.3.2 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.0.1README
QoL Fix
A general GTFO improvement mod that aims to fix various quality of life issues.
Features
DropResources
Lets you put resources/consumables back in lockers/boxes.
LatencyHUD
Displays network latency on your HUD.
Known bugs: due to a bug with the way GTFO estimates network latency, the ping is only updated once upon joining a game.
SteamProfileLink
Lets you open the steam profile of your teammates by clicking on their name.
BetterWeaponSwap
Changes the weapon swap order dynamically based on the drama state of the game (stealth, combat, etc.)
This prevents accidentally switching back to your primary weapon after, e.g., running out of glowsticks.
IntroSkip
Skips the game intro on startup. Gets you on the rundown screen within seconds of launching the game!
ElevatorVolume
Lowers the game volume during the elevator scene. No more alt-tabbing or screaming to your teammates during the elevator sequence!
ElevatorIntroSkip
Skips the intro that plays when dropping into a level.
BetterInteractions
Fixes several quirks of the interaction system, namely:
-
Hacking tool minigame would get cancelled if you swapped weapons or moved too early
-
The mine deployer would prioritize interacting with doors over placing mines
-
Mines placed high up would be hard to pick up while jumping
-
Placing sentries/mines would get cancelled while the player is walking/running
-
Overlapping items (e.g. cells) would cause the interaction to cancel because the game couldn't decide which one you were trying to interact with
-
Reloading would disable interactions
-
Reviving teammates would cancel for seemingly no reason; with this patch, you can look around freely while reviving.
NOTE: for balance reasons, this also disables shooting/ADSing while reviving.
RunReloadCancel
Lets you cancel your reload by sprinting rather than having to swap weapons.
BetterMovement
Improves the GTFO movement system. Currently only lets you charge/reload your weapons mid-air.
LobbyUnready
Lets you unready after readying up.
ResourceAudioCue
Plays a sound when receiving ammo or health from a teammate.
TerminalPingableSwaps
Relists swapped out items on terminals.
This lets you list/ping/query items after moving them.
Known bugs: when pinging a swapped item, the ping icon will not show up for swapped items unless you're the host. The ping audio will still play regardless of being host or client.
RecentlyPlayedWith
Updates the Steam recent players list.
FramerateLimiter
Lowers your FPS when alt-tabbing to preserve system resources.
Note: FPS limiting doesn't work with v-sync.
ScreenLiquidRemoval
(default: disabled)
Prevents screen liquid effects from playing. This can be configured to remove blood, spitter or infection effects.
NoiseRemoval
(default: disabled)
Disables the blue noise shader. This makes the game look clearer, although some areas might look a lot darker than normal.
Before | After |
---|---|
PlayerAmbientLight
(default: disabled)
This lets you alter the player ambient light range. The ambient light is often the only source of light in dark areas. Careful not to set it too low! NOTE: for balance reasons, you can't increase it past the default vanilla value (10)
HideCrosshair
(default: disabled)
Hides the in-game crosshair when a weapon is out. Only useful if using an external crosshair... or if you fancy playing without a crosshair :)
DisableSteamRichPresence
(default: disabled)
Disables Steam Rich Presence updates; also prevents Steam friends from seeing your lobby from the rundown screen.
Bugfixes
Fixes these bugs:
-
(FixBioScannerNavMarker) bio tracker tags would remain on screen after multiple scans; no more floating triangles everywhere!
-
(FixToolRefillBioScanner) bio tracker could be given tool refills
-
(FixLockerPing) resources inside of lockers/boxes weren't individually pingable
-
(FixDoorCollisionPatch) c-foam globs could go through doors if aimed at the cracks
Note: this bugfix also fixes the door double-hit exploit
-
(FixDoorFramePing) the door frames on the tech tileset weren't pingable
-
(FixSoundMuffle) the scout/map muffle sound effect wouldn't get reset under certain circumstances
-
(FixFlashlightState) the flashlight would turn off when dropping/swapping items
-
(FixWeaponAnimations) animation sequences (e.g. reload) would carry over when switching weapons
Credits
Thanks a lot to:
-
DarkCactus, fanta, Solakka, Gorilla, Phantasm, easternunit100, Dex and Project Zaero for helping me test during development
-
knah, Spartan, js6pak, dak and ghorsington for answering my thousands of questions
-
dak for the designing the logo
Licensing
This project uses code from:
-
(GPL-3.0) UnityExplorer - uses its UI code for update notifications
-
(Apache-2.0) Roslynator - uses its C# analyzer extension methods
Changelog
0.3.2
Bugfixes
-
FramerateLimiter
- Fixed a bug where the framerate would get uncapped if the target FPS was set to "infinite"
0.3.1
Bugfixes
-
FixSoundMuffle
- Fixed active reset timer not working as client
-
BetterInteractions
- Temporarily disabled the patch that allowed interactions while reloading as it caused strikers to have no cooldown between tongue attacks
-
FramerateLimiter
- Now clamps the MaxFPS value using the value from your video settings
-
BetterWeaponSwap
- Fixed a bug where climbing a ladder would cause the patch to stop working
0.3.0
Features and changes
-
Added
RunReloadCancel
Lets you cancel your reload by sprinting rather than having to swap weapons.
-
Added
BetterInteractions
Fixes several quirks of the interaction system, namely:
-
Hacking tool minigame would get cancelled if you swapped weapons or moved too early
-
The mine deployer would prioritize interacting with doors over placing mines
-
Mines placed high up would be hard to pick up while jumping
-
Placing sentries/mines would get cancelled while the player is walking/running
-
Overlapping items (e.g. cells) would cause the interaction to cancel because the game couldn't decide which one you were trying to interact with
-
Reloading would disable interactions
-
Reviving teammates would cancel for seemingly no reason; with this patch, you can look around freely while reviving.
-
-
Added
BetterMovement
Lets you charge/reload your weapons mid-air. This also fixes the bug where your melee weapon would release prematurely when bunny-hopping.
-
Added
FixWeaponAnimations
Animation sequences (e.g. reload) would carry over when switching weapons.
-
Added
RecentlyPlayedWith
Updates the Steam recent players list.
-
Added
FramerateLimiter
Lowers your FPS when alt-tabbing to preserve system resources.
-
Added
ScreenLiquidRemoval
Prevents screen liquid effects from playing. This can be configured to remove blood, spitter or infection effects.
-
Added
PlayerAmbientLight
This lets you alter the player ambient light range. The ambient light is often the only source of light in dark areas.
-
FixSoundMuffle
-
Now also fixes the map muffle sound effect not going away under certain circumstances
-
Added an activer timer that forcefully stops the muffle sound effect ~10 seconds after a scout is done screaming
-
Bugfixes
-
DropResources
-
Fixed placeholders incorrectly syncing when hot-dropping, causing players to be able to interact with items/placeholders in closed lockers
-
Fixed player pings not working due to having the patch disabled
-
-
BetterWeaponSwap
- Fixed cells/turbines/spheres not being affected by the patch
-
FixFlashlightState
- Fixed deployables (e.g. sentries) not updating flashlight state
Miscellaneous
-
Added
UnityCursor
(for developers)Locks the cursor when Unity Explorer is open to prevent accidentally interacting with the game
-
Added
DisableCrashReporter
Disables the Unity crash reporter to prevent spamming 10CC with tainted (modded) crash reports
0.2.1
- Fixed
FixSoundMuffle
not changing the correct sound effect
0.2.0
-
Added
FixFlashlightState
Fixes the bug where your flashlight would turn off after dropping an item.
-
Added
FixSoundMuffle
Fixes the bug where the scout muffle sound effect doesn't go away when exiting a game too early.
-
Disabled
FixTerminalDisplayPing
due to world generation errors
0.1.0
Initial release