dakkhuza-DamageNumbers icon

DamageNumbers

BLACK OPS 3: Epic & Funny Moments #16 (BO3 Funny & Epic Moments Montage)

Last updated 2 years ago
Total downloads 7360
Total rating 3 
Categories Client Mods
Dependency string dakkhuza-DamageNumbers-2.3.4
Dependants 6 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-1.6.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.6.1
dakkhuza-FloatingTextAPI-1.0.0 icon
dakkhuza-FloatingTextAPI

Provides a simple way for plugin developers to display info with floating text in the world

Preferred version: 1.0.0

README

Risk of Rain 2 vision

No config currently, just install it and enjoy the damage numbers.

  • Numbers are colored according to player slot
  • Weak spot hits are suffixed with a "!"
  • Killing blows are outlined in red
  • Back hits are bold and larger than normal
  • Armor hits are white and smaller than normal
  • Shooting an invulnerable enemy will display "IMMUNE" in whiteish-green

Contact Dak#0001 on the discord if you find any issues.


V2.3.4

  • Updated to latest bepinex version
  • Matched version between thunderstore and internal

V2.3.1

  • Removed multipliers as they're applied by the game now (thanks Stormpooper!)
  • Made the text smaller overall, when your damage gets increased due to back multi it should be more obvious now
  • Re-enabled melee damage numbers, let me know how it works!

V2.3.0

  • Split the API part of the mod into it's own seperate package
  • Made the internal version number match the TS version number

V2.2.0

  • Removed networking, numbers are client side only now
  • Removed melee damage numbers (super incorrect numbers for some reason???)

v2.1.0

  • Added networking I didn't know I needed (let me know if it seems laggy)

v2.0.1

  • Update internal version number (damn it)

v2.0.0

  • Total internal rework
  • Numbers now display at the same size at all distances
  • Re-did how damage types are colored
  • Factored back multipliers into calulations
  • Now has an internal api for allowing for easy floatin text creation, see DamageNumbers.API

v1.0.0

  • Initial