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A pack of geomorphs, regular, custom, exit, etc!
Date uploaded | 3 months ago |
Version | 0.1.0 |
Download link | dakkhuza-DakGeos-0.1.0.zip |
Downloads | 139 |
Dependency string | dakkhuza-DakGeos-0.1.0 |
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 2.0.0A pack of tiles to expand the possibility space beyond vanilla.
STORAGE
None yet!
REFINERY
None yet!
DIG SITE
T - 1
Exit - 1
Dead End - 1
LAB
None yet!
DATA CENTER
None yet!
FLOOD WAYS
None yet!
{
"Prefab": "ASSETS/GEO_64X64_MINING_DIG_SITE_T_DAK_01.PREFAB",
"SubComplex": 0,
"Shard": 2
}
This tile is a T intersection.
Exits are forward and right.
There is a flyer spawnpoint in the fan.
A terminal can spawn inside the small elevator.
{
"Prefab": "ASSETS/GEO_64X64_DIG_SITE_EXIT_DAK_01.PREFAB",
"SubComplex": 0,
"Shard": 2
}
This tile is configured as an exit.
It is a dead end tile.
There are open areas to the left and right of the evac point.
There is a variation of this configured as a regular dead end tile, ASSETS/GEO_64X64_DIG_SITE_DEAD_END_DAK_01.PREFAB
Use the dead end tile if you don't want to be forced into a forward evac.
ComplexResourceSet
of the respective environmentContact Dak#0001 on the discord if you find any issues.
0.1.0
geo_64x64_dig_site_exit_dak_01
with a variation geo_64x64_dig_site_dead_end_dak_01
0.0.2
0.0.1