This package has been marked as deprecated, and it's suggested another
alternative is used.
Oxygen
A new Oxygen system, for when Infection just wasn't enough.
Last updated | 2 years ago |
Total downloads | 1825 |
Total rating | 2 |
Categories | Rundown Mods |
Dependency string | chasetug-Oxygen-1.0.0 |
Dependants | 5 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.7.0README
Welcome to Oxygen!
Oxygen is a new system similar to Infection. When standing in fog, the oxygen meter will deplete. The player will begin breathing heavier and coughing.
Once the player's oxygen gets below 15%, the player will begin taking damage. The visor will also start cracking if enabled.
Leaving the fog will slowly increase the player's oxygen back to 100.
Configuration
Create a oxygen.json
file in your rundown's /Custom
folder:
{
"Blocks": [{
"LevelLayouts": [ // The level layouts to apply this block to.
120, // Set to 0 to apply to all levels.
121,
122
],
"AirLoss": 0.05, // The amount of air to lose each tick. (0.0-1.0)
"AirGain": 1.0, // The amount of air to gain each tick. (0.0-1.0)
"DamageTime": 2.0, // The time (in seconds) for each damage tick.
"DamageAmount": 1.0, // The amount to damage the player each damage tick.
"ShatterGlass": true, // Whether or not to shatter the player's visor.
"ShatterAmount": 0.05 // The amount to shatter the visor each damage tick.
}]
}