Zag-Sector_11 icon

Sector 11

A completed, challenging vanilla rundown! Descend into Garganta's primary logistical hub: Sector 11 and unlock it's secrets. 14 levels with progression unlocks, a story and vanilla weapons.

Last updated 6 months ago
Total downloads 5644
Total rating 4 
Categories Rundowns
Dependency string Zag-Sector_11-2.17.63
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.0
dakkhuza-MTFO-4.5.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.5.1

README

Welcome to Sector 11

  • After KDS Deep was activated, the Warden shifted its focus to reclaiming an important logistical junction: Sector 11.
  • Intended to be a difficult, vanilla rundown.
  • Designed with an eye for color, a mind for layouts and a heart for challenge.
  • Built entirely by one crazed individual: Zagamemnon

Features:

  • Level progression and unlocks!
  • Vanilla R7 mechanics. No additional modded content. Minimal plugin usage.
  • A story which unfolds through helpful logs left by a recon team.
  • One extension

Contact Info

  • Reach out to me on the gtfo modding server: Dev Feedback - Sector 11
  • Zagamemnon on discord.

Modders : The modding community and their wealth of expertise

Friends : All of my friends whom inspired me to make this rundown

Many Others : And all your feedback!

Changelog

  • 2.17.63 Fixed a bug with D3 objective. Various events have been cleaned up.

  • 2.17.62 Emergency A1 Fix! I feel foolish but rookie mistakes happen.

  • 2.17.61 Slight tweaks from A1 upto C3 plus a B1 Rework. The early levels will now be slightly shorter and have fewer resources.

  • 2.17.60 Updated version to be in-line with current vanilla weapons.

  • 2.17.59 Added E3 and brought weapons up-to-date with current patch. I kept the rifle unnerfed.

  • 2.16.58 Multiple changes to D3 Warden objective datablock. Level should function better but will no longer have a timer.

  • 2.16.57 Nerfed errors for D1 and E1 so players can progress further into the rundown.

  • 2.16.56 Nerfed scan before extraction in C3 Main. Clarified a typo in C4 Overload. Nerfed zone before checkpoint in D1 Main. Fixed a deceptive sentence in D1 lore log. Adjusted an alarm in D3 overload Fixed spawning the wrong enemy in D3 Main Adjusted progression requirements to reach C1 sooner.

  • 2.16.55 Nerfed stealth in D2 overload Slowed fog progression in D2 main Slight nerf to the end of D1 main Removed a typo in C1 main

  • 2.16.50 Rerelease! Progression added!

  • All prior patches have been logged elsewhere. (There's been a lot)