ThyUnsus-MADNESS icon

MADNESS

A mostly vanilla rundown with unique twists and spins on objectives, scans, etc.

Last updated a month ago
Total downloads 1053
Total rating 1 
Categories Rundowns
Dependency string ThyUnsus-MADNESS-6.9.37
Dependants 0 other mods depend on this mod

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.5.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.5.1
Untilted-CleanerRundownMenu-1.0.1 icon
Untilted-CleanerRundownMenu

Selectively remove several rundown menu items

Preferred version: 1.0.1
Flowaria-LGTuner-0.99999.3 icon
Flowaria-LGTuner

Fine tune your LevelGeneration! [Early Access 2]

Preferred version: 0.99999.3
Dex-Tweaker-1.9.1 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.9.1
Inas07-ExtraObjectiveSetup-1.3.3 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.3.3
Inas07-ExtraChainedPuzzleCustomization-1.5.2 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.5.2
GTFOModding-InjectLib-1.0.2 icon
GTFOModding-InjectLib

Dauda wants to inject things

Preferred version: 1.0.2
GTFOModding-AWO_Testing-0.999.7 icon
GTFOModding-AWO_Testing

Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )

Preferred version: 0.999.7
ProjectZaero-Data_Sphere_Flavor_Pack-3.2.0 icon
ProjectZaero-Data_Sphere_Flavor_Pack

An asset bundle pack for Rundown Devs containing 8 data sphere flavors.

Preferred version: 3.2.0
Sam_D_B-SamGeos-2.0.1 icon
Sam_D_B-SamGeos

A set of custom tiles for use in your rundown

Preferred version: 2.0.1
GTFOModding-SecDoorTerminalInterface-1.0.5 icon
GTFOModding-SecDoorTerminalInterface

(Plugin Dev Libaray) Attach Terminal to Security Door with API

Preferred version: 1.0.5
Inas07-EOSExt_SecDoorTerminal-1.0.0 icon
Inas07-EOSExt_SecDoorTerminal

Rundown Dev side SecurityDoorTerminal

Preferred version: 1.0.0
Inas07-EOSExt_Reactor-1.0.0 icon
Inas07-EOSExt_Reactor

Further customize Reactor objective

Preferred version: 1.0.0

README

Behold...MADNESS!

This rundown has been designed to provide a mostly vanilla experience while still providing unique twists on objective types. There are currently 8 expeditions spanning A-tier to B-tier (with many more to come!), each designed to gradually introduce the player to new mechanics so the later levels can elevate them to insane degrees. Each tier will more or less get progressively more difficult the further you explore.

MADNESS is mostly made for enjoyment and not for the story, but perhaps you may find some story elements the further you descend. While this rundown does not delve into the deep side of the modding scene (custom enemies/guns and the like), there are a few non-standard mechanics present as you make your descent.


FEATURES:

New Alarm Modifiers/Classifcations

  • 5+ new Alarm modifiers for added flavor
  • An entirely new Alarm type that provides a unique experience to scanning

Current Expeditions

  • 3 A-tier levels
  • 5 B-tier levels
  • 3 C-tier levels

Custom Progression

  • Levels unlock based on progression through the rundown
  • Perhaps some other things too

Voice Acting

  • Featuring myself. It probably sounds bad...but I did it

WEAPON/TOOL CHANGES:

Heavy SMG

  • Moved to the Special Weapon category
  • Increased Clip Size from 33 to 40
  • Increased Ammo Capacity (40+160 MAX)
  • Massively increased damage
  • Increased reload time from 1.55s to 1.75s
  • Increased shot delay from 0.087 to 0.105

Bullpup Rifle

  • Decreased Reload Time from 2.1s to 1.87s

FUTURE ROADMAP

C-TIER

  • C4-C6 (currently undergoing small QOL adjustments and will be released shortly)

D-TIER

  • 5 Expeditions with a focus on [redacted].

E-TIER

  • [redacted] Expeditions. All of the mechanics spanning the rundown incorporated into...greatness

F-TIER

  • Probably only one level. But like E-tier, except I accidentally flipped it up to 11, and everyone's screaming. Constantly

SPECIAL THANKS:

  • Elecjonics - For teaching me how to mod the game. And for answering my many dumb questions...oh so very many
  • hirnukuono - For helping me brainstorm/debug/playtest a majority of my later levels, as well as providing me with custom plugins
  • Sam D-B - For allowing me to use his custom geomorphs in several of my levels
  • Bowman502, MattSciar, Samminstein and many more - Certified Playtesters and the bestest of buds

REPORTING ERRORS

  • Reach out to me in the modded discord in the MADNESS playback thread. Any bugs/softlocks will be fixed.

PATCH NOTES

6.9.3

6.9.37 - HOTFIX

C3 - Overrun

    - Fixed softlock if you decided to not do a Prisoner Efficiency Run (oops)
    - Removed FogShift events if Reactor is completed before beginning Overload
6.9.36 - DEPENDENCY ADDITION

New Dependencies

    - SecDoorTerminalInterface by GTFOModding
    - EOSExt_SecDoorTerminal by Inas07
    - EOSExt_Reactor by Inas07

A3 - Contaminant

    - Upgraded Sector B Entrance Gate

B2 - Cryptography

    - Fixed duplicating Cargo Crates
    - Updated WardenObjective text

B5 - Awakening

    - Fixed duplicating Neonates
    - Updated WardenObjective text
    - Upgraded Sector C Entrance Gate

C1 - Shutdown

    - Shadow Error no longer restarts on Secondary completion
    - Significantly increased Flyer error to compensate

C2 - Tether

    - Moved Checkpoint from the Warp Gate to the previous zone

C3 - Overrun

    - Small nerf to a certain enemy wave in Overload
    - Overload progression will no longer cause ceiling scans
    - Increased ScanSize of 2 certain scans to hopefully prevent sadness when playing with BOTS
    - Changed the Team Scan on Overload to be a Class I F (remains non-alarmed)
    - Added more hibernating enemies to Overload
    - Added a Scout somewhere in Secondary
6.9.35 - PATCH

B2 - Cryptography

    - Added slightly more Ammo to the level

C1 - Shutdown

    - Fixed potential Progression issue if CellDoor is not interacted with before insertion

C3 - Overrun

    - Extraction Scan speed is no longer pointlessly slow
    - Adjusted Enemy Spawning
    - Fixed several WardenIntel messages that were incorrectly formatted
    - Fixed Progression popup not popping up
6.9.34 - HOTFIX

C1 - Shutdown

    - Repositioned the checkpoint due to Vanilla bug issues
6.9.33 - PATCH

Scan Adjustments

Class U
    - Changed to be Classification 'E'
    - Updated the log file in A3 - Contamination to match the change

B2 - Cryptography

    - Changed the Class V M U to a Class VI E

B3 - Identity

    - Added ProgressionText on the entry to Z137 to provide better guidance

C3 - Overrun

    - Slightly adjusted how the Fog shifts during Overload
6.9.32 - HOTFIX

C1 - Shutdown

    - Slightly nerfed the Class VI
    - Edited DoorText on Z385 SecDoor to better match Objective Progression
6.9.31 - HOTFIX

C1 - Shutdown

    - Hotfix for potential softlock in Main
    - Fixed mismatch of ObjectiveText in Secondary
6.9.3 - C-TIER DEBUT

New Levels Released!

C-tier has finally made its debut!
    - Now available: C1 - Shutdown
    - Now available: C2 - Tether
    - Now available: C3 - Overrun
    - (C4-C6 are WIP and will be released at a later date)

Weapon Changes

Heavy SMG
    - Nerfed Ammo Capacity (40+200 -> 40+160)
    - Nerfed Rate of Fire (0.078 -> 0.105)

B2 - Cryptography

    - Fixed a missing Progression popup

B3 - Identity

    - Removed 2 unnecessary scans from security doors
    - Increased difficulty of extract waves
    - Increased difficulty of blood door to better match the Class III alternative
    - Also added a Cell req. to the above to ensure only 1 door may be chosen

6.9.2

6.9.2 - PATCH

A3 - Contaminant

    - Workshopped some Warden Intel/Progression
    - Added slightly more resources to Zone 61

B1 - Triangulation

    - Workshopped some Warden Intel/Progression
    - Added slightly more resources across the filler zones between Uplinks
    - Fixed Events misfiring on the Class II R Alarm

B3 - Identity

    - Changed the Class IV Cluster to a Class IV Distant on the door to Zone 184

6.9.1

6.9.1 - PATCH

Scan Adjustments

    - Modifier 'F' scans with full team requirements now actually require all team members to be present
    - Class 'R' scans now have distinct colors/text

A1 - Basis

    - Workshopped some Warden Intel

A2 - Elevation

    - Adjusted Fog visibility in Secondary
    - Adjusted Fog infection rate in Secondary
    - Slightly more resources in Secondary objective zone
    - Removed/Adjusted text for certain doors/Warden Intel

A3 - Contaminant

    - Rewrote the intel provided for Class 'R' scans on the log file

6.9.0

6.9.0 - RELEASE
    - Rundown release!

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2023-11-5 6.9.37 123 Version 6.9.37 Install
2023-11-4 6.9.36 51 Version 6.9.36 Install
2023-11-2 6.9.35 88 Version 6.9.35 Install
2023-10-28 6.9.34 53 Version 6.9.34 Install
2023-10-28 6.9.33 32 Version 6.9.33 Install
2023-10-25 6.9.32 53 Version 6.9.32 Install
2023-10-24 6.9.31 60 Version 6.9.31 Install
2023-10-23 6.9.3 37 Version 6.9.3 Install
2023-10-22 6.9.2 275 Version 6.9.2 Install
2023-10-18 6.9.1 82 Version 6.9.1 Install
2023-10-15 6.9.0 199 Version 6.9.0 Install