Remilia_Scarlet-Origin icon

Origin

Current Task: Obtain biomass samples with the origin outbreak site

Last updated 11 months ago
Total downloads 3054
Total rating 2 
Categories Rundowns
Dependency string Remilia_Scarlet-Origin-0.9.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.1.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.1.0
dakkhuza-MTFO-4.4.4 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.4.4
Dex-Tweaker-1.8.2 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.8.2
Flowaria-LGTuner-0.999.0 icon
Flowaria-LGTuner

Fine tune your LevelGeneration! [Early Access]

Preferred version: 0.999.0
GTFOModding-AWO_Testing-0.999.6 icon
GTFOModding-AWO_Testing

Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )

Preferred version: 0.999.6
Inas07-ExtraChainedPuzzleCustomization-1.4.0 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.4.0

README

Current Task: Obtain biomass samples with the origin outbreak site

A mostly vanilla rundown with couple of twists with the levels.
If you have any feedback, DM Remilia Scarlet#3246
or Origin thread in feedback of GTFO modding server.

Added Weapon

Main:
Tactical Rifle
LMG

Special:
Hel Rifle (Returning Weapon)
Hel Machinegun
Burst Cannon
The Specialist Revolver

Melee:
Pre-R6 Melees (with Pre-R6 stats)
KM Tech Survivalist Axe

Patch Notes

0.9.1:

Core:

  • Less resourecs throughout the level
  • Changed Z alarm difficulty
  • Most zone have more enemies now
  • Changed the ending
  • Both biomass samples now in the same zone

0.9.0:

  • Added Level 2 - CUT-OFF
  • Disabled Level 2 - Upgrade (Dimension Error)

0.8.0:

  • Fixed multiplayer for Level 0 - Core

0.7.0:

Core update:

  • First version of core released!
  • Deep Dive and Origin will be released respectively as standalone version

0.6.0:

Electrician update: Hired some electrician to fixes some light in the complex

  • Overclock light is repaired after finishing the first alarm
  • Gateway light is now completely fixed
  • Death Approach light will be fixed after completing the Class 6 alarm

Death Approach:

  • Added 9 uses of disinfection pack at the final hub area

King of the hill:

  • Now generator cluster only need two cells from Zone 85 and Zone 86

Overclock:

  • Replaced Class S 10 alarm with Class S I alarm

Upgrade:

  • Removed extra command to deactivate alarm

Process:

  • Added Resources to terminal seuqence side rooms

0.5.0:

General:

  • Added Level 3: King of the Hill
  • Added LMG
  • Added sniper (with pre R6 scope)

Process:

  • Increased overall resources in the deactivate alarm path
  • Reduced respawn rate and overall enemies count in Zone 785
  • Fog only rise after reaching timed terminal room
  • Timed terminal sequence room is no longer cool R5E1 HSU room
  • 3 scouts room will now take 4 minutes to respawn

0.4.0:

General:

  • Added Level 4: Process

Gateway:

  • Slightly reduced infection fog rate

0.3.0:

General:

  • Objective Updated
  • Added Level 1: Overclock

Weapon:

  • Decreased Tactical rifle damage from 3.99 to 3.6
  • Decreased Tactical rifle precision multiple from 1.0 to 0.7
  • Decreased Tactical rifle statger multiple from 1.0 to 0.4

Upgrade:

  • Change first room of dimension to prevent wall scan
  • Class 4 Alarm in Dimension -> Class 4 surge alarm

0.2.0:

General:

  • Added Level 4, Level 3, Level 2