Fatal Experiment 2
The ''Deep End'' of GTFO Modded, are you ready? 25 Expeditions. Custom Guns. 150+ Enemy Variants. Team of 4 recommended.
Last updated | 3 weeks ago |
Total downloads | 24208 |
Total rating | 8 |
Categories | Rundowns |
Dependency string | ProjectZaero-Fatal_Experiment_2-4.1.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.3Frog-SilencedWeapons
Customizable silenced weapons - Bugfix for waking up through zone doors
Preferred version: 1.1.5Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.3.0dakkhuza-FloatingTextAPI
Provides a simple way for plugin developers to display info with floating text in the world
Preferred version: 1.0.5Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.0.1Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999Extra-DropItem
Rewrote version of DropResource - Press E to drop your item to locker
Preferred version: 0.1.4Untilted-FasterHackingMinigame
Reduce the delay between TimingGrid hacking stages
Preferred version: 1.0.2randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.0randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.4ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.
Preferred version: 2.2.0Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.1.0README
Welcome to Fatal Experiment 2 by Project Zaero.
Please report any issues you find to Project Zaero#9999 on Discord.
The "Deep End" of GTFO Modding.
- 10 Campaign Expeditions: Experience the storyline in Fatal Experiment 2.
- Expeditions may last over an hour and will challenge your team.
- 15 Bonus Expeditions: Arcadey / challenge levels.
- Typically 10 to 40 minutes, these levels are to-the-point and get you straight into the action. They vary drastically and offer a wide variety of experiences.
- 43 Custom Guns (6 are level specific).
- Custom Melee Weapons: Sword, Sleeper Buster, Stick.
- Heavily Modified Vanilla Melee Weapons.
- Flashlight tool.
- 15 Classes to pick from that evolve over the course of an expedition by earning XP from kills and assisted kills.
- Many enemy variants with different abilities such as grappling, bleeding, knockback melee, and more, many with custom models and graphics. Because there are so many, here is a ridiculous spreadsheet with more info: https://docs.google.com/spreadsheets/d/1FbHNg9RaJdX1NFwiVOPX25fchjfBawKsx4SGjcdoG5c/edit?usp=sharing
V4.1.1
- Updated dependencies
V4.1.0
- Fixed odd enemy sizes and Heavy Charger texture
V4.0.2
- Now uses old tumor damage
V4.0.1
- Updated dependencies
V4.0.0
- Re-enabled level-specific weapon restrictions.
- Fixed incorrect Isolated levels. No longer has +15% speed at level 0 and now gains 40% tool refill at levels 5 and 10.
- Improved ADS sight positions for Vessel Carbine, Silenced SMG, Double Tap Sniper, and Silenced Pistol
- Removed loud Tech Rifle burst end SFX
V3.9.0
- Update to use patched EEC
V3.8.0
- Fixed visuals for Rift Welder, Gatling Gun, and Wildfire Machinegun
- Fixed Evade speed and cooldown
V3.7.0
-
Gear changes:
- Auto-Feed Machinegun Mag 900 -> 1000 (to match Bolter mag:stock ratio), third person SFX changed
- Machine Stick changed to match Eclipse version. DPS 26-36 -> 30, initial stagger damage unchanged.
- Increased the push stamina cost of all melees to be closer to Sleeper Buster.
-
Replaced missing weapon models
V3.6.1
- Knife hitbox and damage hitbox timings improved
V3.6.0
-
Gear balance changes:
- HEL Revolver range 14-40 -> 14-60 meters, rate of fire +17%, made fully auto, reduced recoil.
- Dragon Shotgun range 6.5-28 -> 15-40 meters, rate of fire +20%, CRIT 2x -> 1.6x, Stock Ammo 25 -> 34.
- Demon Shotgun Stock Ammo 42 -> 44, pellet spread adjusted to be consistent within the circle.
- Deadly Shotgun pellet spread adjusted to be consistent within the circle.
-
New primary weapons (Credits to Dinorush):
- Resolute: Assault rifle with excellent handling but low damage output.
- Ripsaw: Accurate with fast fire rate and reloads but very small magazine size.
- Lancer: High damage high recoil semi-auto rifle with no pierce.
- Lightning: Very high damage, slow firing semi-auto with a nigh limitless magazine.
- Rainfall: High damage 3-round burst that recoils downwards.
- Dropshot: Medium damage 3-round burst that bursts downwards. Has high crit modifier and DPS.
-
New special weapons (Credits to Dinorush):
- Mulcher: Accurate shotgun with fast fire rate and reloads but very small magazine size.
- Razor Line: SMG with purely horizontal recoil but lower damage output.
- Thunderstorm: Slow firing, moderate damage machinegun with a nigh limitless magazine.
- Expunge: Medium damage 4-round burst shotgun with no burst delay. Very high DPS and magazine size.
- Ripple: High damage, slow firing 2-round burst machinegun. Lower DPS but high efficiency.
-
Restored Sleeper Buster with vanilla assets