Duo Trials
8 Expeditions available. Balanced for duo play. Starts with easy vanilla-like expeditions then leans steadily into heavily modded brutal expeditions.
Last updated | 2 months ago |
Total downloads | 3943 |
Total rating | 2 |
Categories | Rundowns |
Dependency string | ProjectZaero-Duo_Trials-0.8.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.3ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.
Preferred version: 2.2.0ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.3.0Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.0.1Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Untilted-FasterHackingMinigame
Reduce the delay between TimingGrid hacking stages
Preferred version: 1.0.2Extra-DropItem
Rewrote version of DropResource - Press E to drop your item to locker
Preferred version: 0.1.4Panthr75-ExtraSyringeCustomization
Allows for Rundown Developers to add new syringes. Should now support syringes with multiple uses.
Preferred version: 0.2.1ProjectZaero-Junkie_Syringe_Pack
An asset bundle pack for Rundown Devs containing 5 syringe variations.
Preferred version: 2.3.0GTFOModding-AWO_Testing
Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )
Preferred version: 0.999.3Garbab-SUSPalettes
New Palettes for rundown devs to add to their rundown, as I do not have a way for it to add itself automatically since this is not a plugin.
Preferred version: 1.2.0Brandonious-Dangerous_Big_Pickups
[For Rundown Devs] Because why wouldn't you want to take damage while holding a datasphere!
Preferred version: 1.1.2ProjectZaero-Data_Sphere_Flavor_Pack
An asset bundle pack for Rundown Devs containing 8 data sphere flavors.
Preferred version: 3.0.2Brandonious-Player_Spawn_Apart
[For Rundown Devs] Finally, a level where the players split up.
Preferred version: 1.0.0randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.1randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.0Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.1.0hirnukuono-AdvancedWardenObjective
Flowaria AdvancedWardenObjective with an emergency-patch for Countdown events
Preferred version: 1.0.3README
Welcome to Duo Trials by Project Zaero.
- This rundown is designed for duo play, starting with beginner difficulty leading into extreme intensity expeditions. Please report any issues you find to Project Zaero#9999 on Discord.
Features:
- Verified duo clearable expeditions.
- Progressively more challenging expeditions. A tier starts off beginner friendly, while E tier will challenge even the top 0.1% of duos.
- 8 Expeditions currently available.
- Main objectives are relatively easy, while sectors provide a significant challenge on all levels.
- The first expedition of each tier will contain only vanilla enemies.
Vanilla enemy rebalances & reworks.
Striker: Unchanged.
Shooter: Damage increased 5% -> 8%. Adjusted homing properties, longer cooldown between shots.
Hybrid: Damage increased 4% -> 6%. Barrage pattern reworked.
Giant Striker: Adjusted stagger & limb health breakpoints.
Giant Shooter: Removed.
Charger: Tentacle nerfed 18% -> 16%, punch buffed 4% -> 6%. Much more stagger resistant.
Giant Charger: Animation speed upscaled proportionate to their size, so they no longer animate in slow motion. Greatly increased stagger resistance and limb health.
Tank: Adjusted weakspot health values. Increased aggression.
Birthers: Adjusted weakspot health values. Significantly reduced animation speed.
Child Striker: Dies instantly to any damage. Moves much slower.
Spitters: Damage 4% -> 5%.
Shadow: No longer react to movement unless you are very close, but instead wake up to flashlights. Significantly faster with reduced health.
Giant Shadow: Same detection behavior as small shadows. Retro/R2 style aggression but worse.
Shadow Scout: Adjusted detection cycle. Model fixed to be a shooter model.
Other notable changes.
- Infection health decay rate increased by 25%.
- "Armor" (white hitmarkers) on boss enemies now deals 35% damage instead of 0.0001% damage. If they're low, shoot them anywhere!
- Pouncers no longer have armor.
- Chargers have a critical point at the center of their chest, and take critical damage to their back, with an "occiput" style center of back super damage bonus.
- Foam on the floor is massively improved for stalling enemies.
- Custom syringes with special properties spawn on most levels. Try them out!
- Bio-Tracker has color coded enemy tags, with varying icons to make special enemy variants stick out.
- Resources and consumables can be dropped back into containers to assist in planning out encounters.
- Health Regen Cap 20% -> 25%, medipack healing 20% -> 25%.
- Some levels have enemies that inflict status effects, including Bleed and Infection. If you have the "Bleeding!" status effect, medkits and regeneration effects from syringes will stop the bleeding instantly.
- If you see a shooter fire blue projectiles, you're already dead.
Release Notes:
V0.8.1
- Updated dependencies
V0.8.0
- Fixed odd enemy sizes
V0.7.2
- Now uses old tumor damage cap
V0.7.1
- Removed Headhunter (added accidentally)
V0.7.0
- Update to use patched EEC
V0.6.0
- Heavy Machinegun
- Updated to use R8 reload animation
- Reload Time: 2.65s -> 2.05s
- Reload cancel timing unchanged
- Tactical Rifle
- Reload Time: 1.8s -> 2.1s
- Added reload cancel at 1.5s
- Fixed evade speed and cooldown
- Fixed Impaler reload visuals
V0.5.0
Gear Balance Changes
- Light Machinegun renamed to Shrapnel Machinegun
- Crit: 1.5 -> 1.75
- Stun: 1.67 -> 1.2
- Range: 20-80m -> 11-55m
- Shot delay 0.07 -> 0.06
- Reserve Ammo: 400 -> 440
- Aim Spread: 0 -> 1.25
- Reduced recoil, more horizontal recoil
- Changed sound effect
- Sight changed to Hel Gun's
- The Grinder
- Shot Delay: 0.055 -> 0.05
- Mag: 48 -> 40
- Reload Time: 1s -> 0.9s
- Slightly reduced recoil
- Precision Rifle
- Changed reload animation
- Reload time: 2.15s -> 1.62s
- Reload cancel time unchanged
Older version patch notes included in download.