Nerds-Vibe_Check icon

Vibe Check

A facility sealed years ago due to the horrors with in. The warden gracious enough to buff your weapons, but will it be enough to deal with the unseen? Good Luck in my best attempt at making a competent level.

Last updated 2 years ago
Total downloads 1032
Total rating 0 
Categories Rundowns
Dependency string Nerds-Vibe_Check-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-1.7.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.7.0
dakkhuza-MTFO-4.3.6 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.3.6
EEC-EEC_I-1.6.0 icon
EEC-EEC_I

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

Preferred version: 1.6.0
Frog-GearPartCustomization-1.3.1 icon
Frog-GearPartCustomization

Modify the position, rotation, and scale of gear parts

Preferred version: 1.3.1
Dex-Tweaker-1.8.4 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.8.4
mccad00-Mccad00s_Custom_Gear_Parts-1.0.5 icon
mccad00-Mccad00s_Custom_Gear_Parts

Asset pack for custom weapon parts.

Preferred version: 1.0.5
Frog-SilencedWeapons-1.1.2 icon
Frog-SilencedWeapons

Customizable silenced weapons - Now compatible with rundown 6

Preferred version: 1.1.2
Flowaria-SoundMemoryLeakFix-1.2.0 icon
Flowaria-SoundMemoryLeakFix

You are now safe from deafen bug (mostly)

Preferred version: 1.2.0
chasetug-Oxygen-1.0.0 icon
chasetug-Oxygen

A new Oxygen system, for when Infection just wasn't enough.

Preferred version: 1.0.0
Localia-ResourceHelper-1.6.5 icon
Localia-ResourceHelper

Mark all the resources you and your teammates have found.

Preferred version: 1.6.5
Fody55-GTFO_ShootInTheAir-1.0.0 icon
Fody55-GTFO_ShootInTheAir

A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).

Preferred version: 1.0.0

README

Welcome to my [Second] level.

  • The "base level" of GTFO modding right before your eyes learned through questions and CTR+F throughout the GTFO MODDING DISCORD. Thank you to all the wonderful people that answered questions and helped me spend 50+ hour of my life learning Python.

Features:

  • 0 Campaign Expeditions: I made 1 level
  • 0 Bonus Expeditions: A single level that takes roughly 25 minutes with DEV weapons.
  • 30 Custom Guns from Fatal 2, but with slightly tweaked stats to improve all of them. (1.5 ammo capacity (Roughly) // Increased Damage // overall slight buffs on all but 3 weapons.)
  • 2 Custom Sword Melee Weapons from Fatal 2.
  • Heavily Modified Vanilla Melee Weapons from Fatal 2.
  • Flashlight tool for Steatlh expeditions from Fatal 2, but buffed with more range.
  • Greatly reduced gameplay compared to Fatal 2.
  • Adaptive Damage for different sized groups.
  • Constant Changes and updates meaning what you just played might change greatly in 2 hours 3 times or be broken

Good luck?

PATCH NOTES


FINAL RELEASE: Unless I broke something this should be the final update (even if its broken i'm outta time before contest ends regardless.)


1.0.0 - Nerfed XHM Cannon ;) // Unable to disable 2 pistols so I made them bad + added description to show as such // Lowered Soul Sniper to 1 bullet (buff?)// SLIGHTLY reduced move speed, air speed, and ladder climb speed // Made Class II an actual Class II and changed enemy population // Sped up extraction event slightly // changed population of zone 6 // Added information to warn of extraction event // Made final extraction room scarier; better rush that scan // Changed Zone 6 and 5 with new subseeds // Fixed zone 10 blood door (The one with the Queen Hybrid) // Added more baby scouts to zone 4 // Nerfed bots revive distance (If not whatever enjoy your OP bots) // Changed all scans to fatal 2 scans

0.8.5 - Disabled 2 weapons // Removed 1 more dependency // Changed enemy numbers (Less Phantom Queens, more "visable" shadows) // Less "Youtube Thumbnail" type icon // Changed Description to give more info on the actual level // Changed Player Regen max + Jump Height + Maximum and starting ammo amounts slightly // Made Extraction event less brutal (it wasn't supposed to happen that quickly) // Changed elevation and subseed in several zones

0.8.4 - Fine tuned fog // Changed 2 alarm spawns // changed enemy population numbers // Removed excess files // Tweaked Gun Text to show actual dmg and ammo (nerfed most weapons while still overall buffed) // Re-Generated several zones // Changed stealth scans to "free" door scans in zone 3

0.8.3 - Fixed fog

0.8.2 - Broke Fog More

0.8.1 - Fixed Class II Alarms spawning nothing // Broke fog

0.8.1 - Tweaked First Alarm to make it a threat // Tweaked level generation

0.8.0 - Fixed the Fog

0.7.9 - Tweaked Enemy Spawns (Reduced Phantoms and Increased Shadows) // Overall Rebalancing of areas to make Shadow room less threatening in a way and made certain groups larger or more varied // Tweaked Lighting in 2 zones // Tweaked Guns again (Nerfs) // Changed some fog events // Changed First Scan // Fixed Mines not working // Further Class II Alarm Tweaks (Made 5x harder) // Increased Air Speed slightly, and increased player base regen from 20 to 30 // Extraction Alarm added (With Extra Suprise) // Removed 1 Apex door // Text Altered for Rundown Information (No more "WARNING WARNING") // Shout out to Shard the enemy Designer who thought about helping and gave up.

0.7.8 - Level now fully working, and beatable // dependencies are reduced // Enemy population altered // Class II Alarms tweaked // Fixed Fog not clearing after reseting at checkpoint

0.7.7 - Again broke the weapons by reducing dependencies // Reduced File Size slightly

0.7.6 - File Structure Fixed and Exit Scan Fixed // Reduced File Size

0.7.5 - Fixed the file structure?

0.7.4 - Fixed Gun Textures // JK I broke it worse