This package has been marked as deprecated, and it's suggested another
alternative is used.
Modulation
Found Adjoining Sector from [::Icosa.E1::] and Established Access - Initiating Extension Protocol...
By Flowaria
Last updated | 2 years ago |
Total downloads | 6926 |
Total rating | 0 |
Categories | Rundowns |
Dependency string | Flowaria-Modulation-1.3.14 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Flowaria-SoundMemoryLeakFix
You are now safe from deafen bug (mostly) [Shameful Repost]
Preferred version: 1.1.2Flowaria-SecurityDoorHologramOverhaul
Overhaul the Security Door Hologram Screen!
Preferred version: 1.0.1README
Rundown Protocol: Modulation
WARNING::Testing Rundown Protocol - Experience might be change as update goes on.
Weapon Allowed for use:
- Main: 6 Weapons
- Special: 8 Weapons
- Sentry: Huntsman Sentry, Burst Sentry, Scatter Sentry
Level Allowed for drop:
- A-Tier: 3
- B-Tier: 3
- C-Tier: 3
- D-Tier: 2
- E-Tier: 1
Please let me know if you have any problem with this rundown! (Discord: FlowAria#2172)
Installation:
Use R2Modman
If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.
Credit:
Mccad00
for his WeaponPart pack! and helping me with improving D1's text
Patch Note (1.3.14)
- Improved Performance on alarm/level start situation
- C1: Fixed bug where it start with 0% health
- E1: Z2 now have less hibernating enemies
Patch Note (1.3.13)
- Fog Repellers are now always spawn as 4 each
- Lock Melters are now always spawn as 5 each
- E1, Adjusted Extraction event
Patch Note (1.3.12)
- Fixed Issue where EMP enemies spawned instead of Big Exploder
Patch Note (1.3.11)
- I forgor to turn off EEC test config
Patch Note (1.3.10)
- D1
- Added few more :ammopack: and :medipack: on L3
- E1
- Removed L2
- Added Few more resources on starting zone
- Removed Big shadows stealth zone
- Improved Few parts
Patch Note (1.3.6)
- Updated EEC Dependency to latest
- Fixed Issue where Shadows using wrong marker color
Patch Note (1.3.5)
- Level Balancing
- C1: Nerfed Giant Stealth Part distribution
- C2: Increased Resource Distribution in general
- C3: Increased Timer from 35min to 40min
- Weapon Balancing
- Battle Rifle: Damage (2.88 -> 2.91)
- Carbine: Damage (2.35 -> 2.25) / Precision (0.76 -> 0.66) / Stagger (1.0 -> 0.85)
- SMG: Damage (1.82 -> 1.91)
Patch Note (1.3.4)
- Potential fix for D2 Desync
- Rolled back checkpoint in D2
Patch Note (1.3.3)
- Added Two Bug Patching Plugin Dependency
- Nothing else changed :)
Patch Note (1.3.2)
- Second Checkpoint has wiped from reality in D2 due to Bug
Patch Note (1.3.1)
- Adjusted D2 first half part difficulty
Patch Note (1.3.0)
REACTOR MELTDOWN DETECTED
- DISPATCH PRISONERS TO
Dodeca->D2
IMMEDIATELY!