Flowaria-Modulation icon

Modulation

Found Adjoining Sector from [::Icosa.E1::] and Established Access - Initiating Extension Protocol...

Last updated 2 years ago
Total downloads 6926
Total rating 0 
Categories Rundowns
Dependency string Flowaria-Modulation-1.3.14
Dependants 0 other packages depend on this package

This mod requires the following mods to function

dakkhuza-MTFO-4.3.6 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.3.6
EEC-EEC_I-1.2.10 icon
EEC-EEC_I

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

Preferred version: 1.2.10
Flowaria-MTFO_Extension_PartialData-1.1.3 icon
Flowaria-MTFO_Extension_PartialData

Add PartialData Support for your MTFO

Preferred version: 1.1.3
mccad00-Mccad00s_Custom_Gear_Parts-1.0.3 icon
mccad00-Mccad00s_Custom_Gear_Parts

Asset pack for custom weapon parts.

Preferred version: 1.0.3
Flowaria-LGTuner-0.999.0 icon
Flowaria-LGTuner

Fine tune your LevelGeneration! [Early Access]

Preferred version: 0.999.0
Flowaria-NoGhostEnemy-1.0.0 icon
Flowaria-NoGhostEnemy

Immortal Babies goes byebye

Preferred version: 1.0.0
Flowaria-SoundMemoryLeakFix-1.1.2 icon
Flowaria-SoundMemoryLeakFix

You are now safe from deafen bug (mostly) [Shameful Repost]

Preferred version: 1.1.2
Flowaria-SecurityDoorHologramOverhaul-1.0.1 icon
Flowaria-SecurityDoorHologramOverhaul

Overhaul the Security Door Hologram Screen!

Preferred version: 1.0.1

README

Rundown Protocol: Modulation

WARNING::Testing Rundown Protocol - Experience might be change as update goes on.

Weapon Allowed for use:

  • Main: 6 Weapons
  • Special: 8 Weapons
  • Sentry: Huntsman Sentry, Burst Sentry, Scatter Sentry

Level Allowed for drop:

  • A-Tier: 3
  • B-Tier: 3
  • C-Tier: 3
  • D-Tier: 2
  • E-Tier: 1

Please let me know if you have any problem with this rundown! (Discord: FlowAria#2172)

Installation:

Use R2Modman

If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.

Credit:

Mccad00 for his WeaponPart pack! and helping me with improving D1's text

Patch Note (1.3.14)

  • Improved Performance on alarm/level start situation
  • C1: Fixed bug where it start with 0% health
  • E1: Z2 now have less hibernating enemies

Patch Note (1.3.13)

  • Fog Repellers are now always spawn as 4 each
  • Lock Melters are now always spawn as 5 each
  • E1, Adjusted Extraction event

Patch Note (1.3.12)

  • Fixed Issue where EMP enemies spawned instead of Big Exploder

Patch Note (1.3.11)

  • I forgor to turn off EEC test config

Patch Note (1.3.10)

  • D1
    • Added few more :ammopack: and :medipack: on L3
  • E1
    • Removed L2
    • Added Few more resources on starting zone
    • Removed Big shadows stealth zone
    • Improved Few parts

Patch Note (1.3.6)

  • Updated EEC Dependency to latest
  • Fixed Issue where Shadows using wrong marker color

Patch Note (1.3.5)

  • Level Balancing
    • C1: Nerfed Giant Stealth Part distribution
    • C2: Increased Resource Distribution in general
    • C3: Increased Timer from 35min to 40min
  • Weapon Balancing
    • Battle Rifle: Damage (2.88 -> 2.91)
    • Carbine: Damage (2.35 -> 2.25) / Precision (0.76 -> 0.66) / Stagger (1.0 -> 0.85)
    • SMG: Damage (1.82 -> 1.91)

Patch Note (1.3.4)

  • Potential fix for D2 Desync
  • Rolled back checkpoint in D2

Patch Note (1.3.3)

  • Added Two Bug Patching Plugin Dependency
  • Nothing else changed :)

Patch Note (1.3.2)

  • Second Checkpoint has wiped from reality in D2 due to Bug

Patch Note (1.3.1)

  • Adjusted D2 first half part difficulty

Patch Note (1.3.0)

REACTOR MELTDOWN DETECTED

  • DISPATCH PRISONERS TO Dodeca->D2 IMMEDIATELY!