Endskill-GTFuckingXP icon

GTFuckingXP

GTFO but rogue RPG

Last updated 7 months ago
Total downloads 11553
Total rating 7 
Categories Client Mods Rundown Mods
Dependency string Endskill-GTFuckingXP-2.0.0
Dependants 6 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.1.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.1.0
dakkhuza-MTFO-4.4.4 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.4.4
dakkhuza-FloatingTextAPI-1.0.5 icon
dakkhuza-FloatingTextAPI

Provides a simple way for plugin developers to display info with floating text in the world

Preferred version: 1.0.5

README

Leveling Mod

This mod adds the ability to grind levels in any expedition, but resets when leaving or even starting another expedition. Currently it is possible to increase the MaxHP, melee (MD) and weapon damage (WD) by setting the damage multiplier in the LevelLayouts.json in the custom folder to any multiplier.

Contact endskill on the modding server if you want to give feedback, ideas that may be interesting to implement or have found any issue.

Currently available features:

  • Fully usable Class selector beneath the appearal button
  • Xp values displayed on enemy kill (Thanks Dak for the DamageNumbers plugin c: )
  • Level classes, fully customizeable by a rundown dev. They are in the custom folder in the rundown
  • BoosterEffects are now available in the level scaling
  • Fully available dev tool, to easily swich between levels (Needs to be activated in the Config file!)
  • multiple ways to scale melee, weapon or even max HP while playing a level.
  • Little HUD that displays the current state of the player
  • Current levels of friendly players are displayed next to them.
  • Example level classes (Allrounder, Glass cannon, Tank, Kamikaze, Melee Main)
  • Example xp distribution, currently just the max HP /2 which decreases about ~6% each level you are higher until it reaches 1XP.
  • Custom scaling options like meleeRangeScaling, or movement speed ...

Future plans are:

  • There are no future plans, just bugfixes when stuff breaks. Dead plugin.

Known issues:

  • An error is thrown in the console at the start of any mission, if you're running multiplayer
  • Levels next to the playername display is not shown, when they join mid-game
  • Damage is not scaled in any friendly fire
  • Bots don't have any level handling! => I don't have any plans implementing this feature :/ The main handling code was still created in Rundown 5 so it is to focused on the local player.