Dex-CustomEnemyUpdater icon


Tunable settings for how enemies update

Last updated 11 months ago
Total downloads 1546
Total rating 1 
Categories Client Mods
Dependency string Dex-CustomEnemyUpdater-1.1.0
Dependants 5 other mods depend on this mod

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-1.3.0 icon

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.3.0



This plugin allows for custom settings for how often the following occurs per frame for enemy groups

  • node
  • locomotion
  • fixed locomotion
  • behaviour
  • detection
  • network

Usage for Players

A file will generate in the config folder when the game is launched. After that you can use the Config editor in modman or manually edit it.

Usage for Rundown developers

Include a folder named config and the config file for this mod within it in your release. When people install your rundown it should automatically set it up.

The uploaded file structure for your mod should be as follows "myRundown\config\com.Dex.CustomEnemyUpdater.cfg" ".\plugins\myFiles" ".\icon.png" ".\manifest.json" ".\"

How do the numbers work?

The game uses a stepped update system that will iterate through a certain number of enemies per frame. Further groups will pull more update numbers from unused closer groups, so if there are no enemies close to you the value set will shift to the enemies near you or to far if necessary. It will Iterate through the minimum value between the member count of a node or the unused updates. This is handled client side

Fixed Update System

Enables a patch to properly reroute static update manager (ie spitters), fixed locomotion and detection fixed updates to a fixed update method (frame rate independent)


This will iterate through all enemies in a current node and is generally best left at 1 as it provides information for the other updates


Handles updates for the following enemy states close, near and far

  • Animations
  • Path movement
  • Knockdown
  • Hitreact
  • Knockdown recovery
  • Jumping
  • Death
  • Scout detection/scream
  • Hibernation/Wake up
  • Screaming
  • Stuck in glue
  • All attacks
  • Ladder climbing
  • Birthing
  • Fog spheres

Fixed locomotion

Handles calculating SfXLod, ie enemy footsteps for the previously mentioned states close, near and far


Handles base state updates for the following close, near and far

  • Hibernation
  • Patrolling
  • Various combat states
  • Death


Specifically targets detection updates on the previously mentioned base states close, near and far


Updates enemy locomotion network state close, near and far


If you have any issues or would like for more features please join the modding discord and ask Dex#5623 for assistance

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2021-9-1 1.1.0 1455 Version 1.1.0 Install
2021-8-17 1.0.0 91 Version 1.0.0 Install