DevTools-CConsole icon

CConsole

CUI-Based Utility Plugin for Rundown Developers

Last updated 2 years ago
Total downloads 1313
Total rating 4 
Categories Dev Tools
Dependency string DevTools-CConsole-0.8.11
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.0.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.0.0

README

DISCLAIMER: This mod only work if all player in lobby using this mod! You cannot join normal lobbies with this mod!

Development Console Command Tool for Rundown Devs!

Features

  • Allow Force drop when you are host whatever teammate is ready or not
  • Allow swap weapon in lobby menu while in-game
  • Fast Elevator & Timescale on startup (Configurable)
  • Built-in Screen Skipper Feature (Configurable)
  • Silent Elevator when Timescale is set or Fast Elevator is set

Shortcuts

  • (~) Open Console (Configurable)
  • (\) Open Compact Console
  • (Tab) Auto Complete Command
  • (UpArrow) Auto Complete / Browse Command History
  • (DownArrow) Auto Complete / Browse Command History
  • (F1) Freecam (press T to teleport)
  • (F2) Location Info Menu
  • (F3) Resource Menu
  • (F4) FPS Weapon Inspector
  • (F5) [Only on First Startup] - Restore to latest expedition you dropped
  • (Insert) - Weapon Builder Menu

Update (0.8.11)

  • Allowed Revision Bump

Update (0.8.10)

  • BepInEx 3.0.0

Update (0.8.9)

  • Added InsertBulkheadKey command
  • FullBright Intensity is now Customizable
  • FullBright Command default intensity change (0.15 -> 0.2)
  • Fixed Typo on UnlockTerminal command Description

Commands

Global

 - Cls | Clear the Console Screen
 - Help | Show information about command/hotkeys [Usage: 'Help <cmd/key>']

Enemy

 - EnemyDetection | Toggle the enemy detection
 - KillEnemies | Kill reachable enemies
 - MarkEnemies | Mark reachable enemies
 - SpawnEnemy | Spawn Enemy on your crosshair by their EnemyID/Name [Usage: 'SpawnEnemy <Enemy ID/Enemy Name> [-scout / -hunter]']

Game

 - FastElevator | Toggle Fast Elevator
 - TimeScale | Change the timescale of the game [Usage: 'TimeScale <scale>']

List

 - EnemyList | List out Enemies in game
 - ItemList | List the item ids [Usage: 'ItemList <All/Consumable/Pickup/BigPickup/Resource/Tool>']

Give

 - GiveGear | Equip Gear from gear offline id [Usage: 'GiveGear <playeroffline gear id>']
 - GiveItem | Equip Item from item id [Usage: 'GiveItem <item id>']
 - Ammo | Give Full Ammo
 - Disinfect | Fully Disinfect
 - Health | Give Full Health

LocalPlayer

 - Freecam | sv_cheats 1;freecam
 - God | Ignore all damage
 - IgnoreKnockback | Toggle Ignoring Knockback (or EEC Grapple) effect?
 - InfiniteClip | Toggle Weapon Clip to be infinite (pull directly from ammo)
 - Noclip | sv_cheats 1;noclip
 - OneHitKill | Toggle One Hit Kill
 - RevealMap | Reveal Map [Usage: 'RevealMap [-outline / If set: it will only show outline of the map, not the full items]']
 - ReviveSelf | Revive Self
 - SpawnTripmine | Spawn Tripmine in crosshair [Usage: 'SpawnTripmine [Explosive/Glue/Consumable]']
 - Stamina | Toggle Stamina System
 - Suicide | Suicide

Navigation

 - FullBright | Toggle FullBright
 - Turbine | Toggle Mobile Fog Turbine

MobileTerminal

 - List | Show Terminal Items [Usage: 'List <filter1> [filter2] [filter3] ...']
 - Ping | Trigger Ping for Terminal Item [Usage: 'Ping <Terminal Item Name>']
 - Query | Get Detailed Information of Terminal Item [Usage: 'Query <Terminal Item Name>']

Objective

 - CompleteObjective | Complete Layer Objective [Usage: 'CompleteObjective <Layer>']
 - ExecuteEvents | Execute WardenObjective Events (Not Network Synced) [Usage: 'ExecuteEvents <Layer Type> <Activate/GotoWin> [Activate EventBreak Index (0~n)]']

Reactor

 - Reactor_Select | Select Reactor before using 'reactor_' cheats [Usage: 'Reactor_Select <Reactor Name (ie: REACTOR_111)>']
 - Reactor_Codes | Dump all Reactor codes
 - Reactor_Jumptowave | Jump to specific Reactor wave [Usage: 'Reactor_Jumptowave <Wave>'] [HOST ONLY]
 - Reactor_SetIdle | Set Reactor State to Idle [HOST ONLY]

Search

 - Search | Search for objects in level by it's name [Usage: 'Search <Substring>']
 - SearchClear | Clear all marker spawned by Search Command
 - SearchItem | Search for Item in Level by id [Usage: 'SearchItem <Item ID>']
 - SearchObjective | Search for Objective Item in Layer [Usage: 'SearchObjective <Layer Type>']
 - SearchProgression | Search for Progression Objects (Key/Cell/Generator/Turbine) in level
 - SearchTerminal | Search for Terminals in level

Sound

 - PlaySound | Play Sound in Player Position [Usage: 'PlaySound <Sound ID / Name>']

Utility

 - Bind | Bind Keyboard key with command [Usage: 'Bind <KeyCode> <command line>']
 - Loop | Loop specified command line with given delay [Usage: 'Loop <count> <ms delay> <"command line">']
 - Unbind | Unbind Keyboard key with command [Usage: 'Unbind <KeyCode>']

Wave

 - StartWave | Trigger Survival Wave (Related to Players room) [Usage: 'StartWave <wave setting id> <wave population id>'] [HOST ONLY]
 - StopAllWave | Stop all Survival Wave [HOST ONLY]

World

 - BreakDoor | Break Door (Or even Closing Security Door) in your crosshair
 - BreakLock | Break Lock in your crosshair
 - Checkpoint | Checkpoint Reached! [HOST ONLY]
 - InsertBulkheadKey | Insert Bulkhead Key to DC in crosshair
 - InsertCell | Insert Powercell to Generator in crosshair
 - JumpDimension | Jump to specified Dimension [Usage: 'JumpDimension <Dimension Index>']
 - Open | Open Door/Locker in your crosshair
 - OpenAll | Open All Door/Locker in Level [Usage: 'OpenAll <door/weakdoor/secdoor/locker/all>']
 - SetFog | Set Fog Setting [Usage: 'SetFog <FogDataID>']
 - Unlock | Unlock Door/Locker in your crosshair
 - UnlockAll | Unlock All Door/Locker in Level [Usage: 'UnlockAll <door/weakdoor/secdoor/locker/all>']
 - UnlockTerminal | Unlock Password Locked Terminal in crosshair