Dakstar-Occlusion icon

Occlusion

A vanilla inspired rundown I'm working on. Currenttly contains 4 levels, with more to come soon

Last updated 3 days ago
Total downloads 102
Total rating 1 
Categories Rundown Mods
Dependency string Dakstar-Occlusion-1.2.1
Dependants 0 other mods depend on this mod

This mod requires the following mods to function

Flowaria-FlowGeos-0.7.85 icon
Flowaria-FlowGeos

Sets of custom tile for your rundown!

Preferred version: 0.7.85
BepInEx-BepInExPack_GTFO-3.2.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.0
dakkhuza-MTFO-4.4.4 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.4.4

README

:// Occlusion

About the Rundown

Occlusion is a rundown that I designed to be a fun challenge for my team. Not super difficult, but a fun (I hope), vanilla inspired rundown that can just be a good time with friends. Expect tuning and adjustments to be made to levels and some weapons as I continue to learn.

I'm not trying to introduce any actual lore, but I intend for my rundown to tell a minor story with level design, objectives, etc.

Current Levels

  • A1: Fracture
  • B1: Failsafe
  • B2: Protean
  • C1: Eternum

Future Levels

  • C2: Suffocate ERR:// HEAVY FOG DETECTED, B2 EXT SECTOR REQUIRED
  • C3: Codex ERR:// DATA EXTRACTION NECESSARY, B2 OVL SECTOR REQUIRED
  • D1: ERR://
  • D2: ERR://
  • E1: ERR://

Weapon Changes

  • Sniper Rifle: Reverted to R6 state
  • Heavy AR: Reverted to R6 state

Patch Notes

  • 1.2.1 Reenabled all old rundown weapons, minor adjustments to B1 and C1, added menu icons for C2: Suffocate and C3: Codex.
  • 1.2.0 Added C1: Eternum, with Main and Extreme sectors. Adjusted A1, B1, and B2, with details in the full patch changes section. Added a Scout Playground in place of training
  • 1.1.1 Reduced resource distribution on A1, added MTFO and BepinEX as dependencies. Added descriptors in
  • 1.1.0 Release, three levels introduced, A1, B1, and B2

Full Patch Changes

WARNING: Spoilers Ahead!

SPOILERS

1.2.1

  • Reenabled old rundown weapons
  • B1: added an alarm during the error run
  • C1: reduced resources across the level, was an intended change that I forgot to implement when I released C1
  • Training: Added C-foam to the individual scout zones to avoid having to run back and forth for more foam

1.2.0

  • A1: Cut down on the frankly ridiculous number of syringes
  • B1: Added a special surprise in the resource zone, and dimmed the lights in the Class III S Scan room
  • B2: Removed spitters due to the audio bug. Tweaked the overload blood door, and removed the extra data sphere
  • C1: Release
  • Training: Reworked into scout playground to fine tune your scout bonking skills, with regular, shadow, and charger zones. C-foam included.

Feedback/Questions?

  • Contact me on discord if you have any issues at: dakstar7#5050
  • Or you can respond to my feedback post in the GTFO Modding Discord.

Available versions

Please note that the install buttons only work if you have compatible client software installed, such as the Thunderstore Mod Manager. Otherwise use the zip download links instead.

Upload date Version number Downloads Download link  
2023-1-25 1.2.1 31 Version 1.2.1 Install
2023-1-25 1.2.0 19 Version 1.2.0 Install
2023-1-21 1.1.1 42 Version 1.1.1 Install
2023-1-21 1.1.0 10 Version 1.1.0 Install