All mods

 1085
2 
LockoutWeaponPack
nothing to see here
Last updated: a day ago
 401
0 
InterferenceWeaponPack
Yet another boring WeaponPack, Including R5 with Rundown: Interference's Weapon
Last updated: 6 days ago
 4000
3 
Interference
Collected Data sample from expedition [0xE001]. Restore Long-term maintenance system, and establish external connection (PROTOCOL_VER::STABLE. v1)
Last updated: 2 weeks ago
 415
1 
Custom Seed
Custom Seeds for level generation
Last updated: 2 weeks ago
 392
0 
RundownTimer
By Dex
Custom Rundown timer
Last updated: 2 weeks ago
 709
1 
Diversity
The 2nd custom rundown after East Colony Protocols. Some levels from ECP may return as nobody has played them yet.
Last updated: 2 weeks ago
 24
0 
MarkerPlacement
By Dex
Custom terminal and generator placements
Last updated: 3 weeks ago
 1727
2 
VISITOR
Executing order 253.1125. Perk Implants have been authorized. They may impact your odds of success.
Last updated: 3 weeks ago
 3762
5 
FatalExperiment
25 Expeditions. Custom Guns. 100+ Enemy Variants. Absolute Chaos. A team of 4 is recommended
Last updated: 3 weeks ago
 4767
4 
lockout
Rundown Protocol 65C816 - LOCKOUT:EXT /// EMERGENCY PROTOCOL: CORTEX INTERFACE SYSTEM AT RISK
Last updated: a month ago
 1559
1 
ExtraEnemyCustomization
By EEC
Add more flexibility for designing your own emeny, For Rundown Devs. (Currently In Beta)
Last updated: 2 months ago
 873
3 
Custom Boosters
A plugin for creating Custom Boosters
Last updated: 2 months ago
 512
0 
INSANITY
insanity is a standalone level meant to push the base game difficulty to its absolute limits, it WILL be hard, that is intended
Last updated: 3 months ago
 4158
1 
Tweaker
By Dex
Extra features for rundowns. Patching system overhaul!
Last updated: 3 months ago
 1563
0 
MTFO Extension PartialData
Add PartialData Support for your MTFO
Last updated: 3 months ago
 2977
1 
ExtraEnemyAbilities
Adds (two) enemy abilities for rundown devs to use! Now with a wiki!
Last updated: 4 months ago