Date uploaded | 2 years ago |
Version | 0.1.4 |
Download link | Frog-WeaponCustomization-0.1.4.zip |
Downloads | 1034 |
Dependency string | Frog-WeaponCustomization-0.1.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.8.0README
Weapon Customization | Version 0.1.4
Greatly expands the feature set and customization available to Rundown Developers for making custom guns.
Features
Modify Projectile Type
Allows guns to fire either a standard RayCast bullet (0), spawn a throwable item (1), fire a beam (2), or a shooter projectile (3). All projectile types are highly configurable.
Uncap the pierce limit
Guns are no longer bound to a limit of 5 pierces, and can penetrate an infinite amount of enemies
Merge shotguns and standard guns
Overrides the vanilla handling of shotguns, which no longer require a seperate prefab in itemDB. Shotguns can now accept float values for spread and cone size.
Silenced weapons
Allows configuration of a range in which enemies will wake up when firing your gun
Explosive bullets
Spawns a configurable explosion wherever your bullet hits. Only compatible with RayCast bullets.
Unlimited Magazine
Your weapon will draw ammo from the reserve ammo pool instead of the magazine
How to use
Launch the game once to generate AdvancedArchetype.json in your gamedata/Custom/mccad00 directory. Advanced Archetype settings hook into the game's vanilla archetype, and require an ArchetypeID to function. Find the archetype of the weapon you would look to configure, and input it's persistentID into the ArchetypeID field.