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ExtraEnemyCustomization
R6 Compatible EoS version - Add more flexibility for designing your own emeny, For Rundown Devs.
Date uploaded | 2 years ago |
Version | 0.8.3 |
Download link | EEC-ExtraEnemyCustomization-0.8.3.zip |
Downloads | 2787 |
Dependency string | EEC-ExtraEnemyCustomization-0.8.3 |
This mod requires the following mods to function
README
This Mod is for Rundown Developer, not user
- Reference Config file to start with
- Wiki Page for Rundown Devs (Very WIP at this moment)
0.8.3
- End of Service version for R6: other package will be uploaded under different version
0.8.1 Update Log
- Fixed bug with
FogSphereCustom
(Setting were applied to every enemies) - Added Effect for
FogSphereCustom
(Infectious Fog, No-Air Fog)
0.8.0 Update Log
- Added Category for Target settings!
- Added
ExplosiveAttackCustom
and Explosive Projectile Setting - Added
KnockbackAttackCustom
- Added
BleedAttackCustom
- Added
DoorBreakerCustom
FullyInvisible
setting forShadowCustom
AllowMarkingOnHibernate
setting forMarkerCustom
- Fixed bug where Silhouette were not appear on Shadow Enemies
0.7.0 Update Log
- Added
ScannerCustom
- Added
SilhouetteCustom
0.6.0 Update Log
- Added SpawnCost Custom
- Updated GlowCustom so Hibernation color and SelfWakeup color works now
0.5.1 Update Log
- Fixed Issue where Shooter Distance based setting able to changed during fire
- Fixed Issue where Marker Custom Sprites are gone when they used on two different settings
0.5.0 Update Log
- Added ScoutWaveCustom, Powerful settings to customize scout wave!
- Added
GlowCustom
on ModelCustomization Section! - Now Support PartialData Extension you can use GUID as persistentIDs if you want!
- Now use indirect reference to MTFO so it will be less version dependent.
Supported Features
-
Model Customization
ShadowCustom
: Shadow Varient Customization (For every enemy model)MaterialCustom
: Material Swapper for changing skin of emeniesGlowCustom
: for edting color of enemy glowing in general, also provide feature to adding custom Pulse EffectLimbCustom
: Enemy Limb Health/Weak/ArmorSpot CustomizationMarkerCustom
: Bio-tracker Ping Icon/Behaviour Customization (with custom images)ModelRefCustom
: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle PositionScannerCustom
: Bio-tracker screen customization per enemies (with real-time color changes)SilhouetteCustom
: Provides enemies silhouette to be able to see through the wall
-
Ability Customization
FogSphereCustom
: Fog Sphere Ability's Fog SettingBirthingCustom
: Birthing Ability CustomizationHealthRegenCustom
: for Health Regen/Decay EnemyInfectionAttackCustom
: for Infectious Tentacle/PunchExplosiveAttackCustom
: for Explosive Tentacle/PunchKnockbackAttackCustom
: for adding knockback for Tentacle/PunchBleedAttackCustom
: for adding bleeding effect for Tentacle/PunchDoorBreakerCustom
: DoorBreaker Ability Speed/Damage Customization
-
Striker Tentacle Customization
StrikerTentacleCustom
- Striker Tentacle Model Type Customization
- Striker Tentacle In/Out/Stay time Custom
TentacleDefinitions
- Work in Progress
-
Shooter Firing Customization
ShooterFireCustom
- Shooter Projectile Setting Custom
- Distance based Projectile Setting Swapper
ProjectileDefinitions
- Custom Shooter Projectile Editing
- Explosive Projectile Setting
-
Detection Customization
FeelerCustom
: Scout Feeler Count/Color/Distance Customization
-
Scout Wave Customization
- Different Setting Per Scout Variants
- StopOnDead Setting for Scout alive orientated constant alarm
- Random Picker for having different wave setting for single variant
-
SpawnCost Customization
- You can edit Enemy's spawncost without editing population settings
Credits
- peelz for helping me to setup for future MTFO update
- Mccad00 for few icons for MarkerCustom
- Dex for providing codes related to SilhouetteCustom
- Dak for providing codes related to Explosion