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EEC-EEC_I-1.6.0 icon

EEC I

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

Date uploaded 2 years ago
Version 1.6.0
Download link EEC-EEC_I-1.6.0.zip
Downloads 605
Dependency string EEC-EEC_I-1.6.0

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.0.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.0.0
dakkhuza-MTFO-4.4.3 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.4.3

README

ExtraEnemyCustomization (Version 1.x.x)

DISCLAIMER: This MOD is meant to be used by Rundown Developer to make their own enemy in ease. It's NOT a client-end MOD.

Use this Reference Config to learn how to use this MOD

Un-zip them to your YourRundownFolder/Custom/ExtraEnemyCustomization path

1.6.0 Patch Note

  • Added: Model.jsonc/AnimHandleCustom - Allows to directly edit animation timing values or punch scream sfx
  • Fixed Issue: Scout Tentacles with custom distance won't visible in certain angle
  • Performance Improvement
    • BonePrefabs are now no longer happens on Spawned but PrefabBuilt
    • ShooterDistSettingHandler now works as coroutine

1.5.0 Patch Note

  • Added: ProjectileDefinition/LifeTime
  • Added: ProjectileDefinition/SpawnProjectileOn[CollideWorld/CollidePlayer/LifeTimeDone]
  • Added: EnemyAbility.jsonc/LimbDestroyedAbilityCustom
  • Added: EnemyAbility.jsonc/SpawnProjectileAbility
  • Fixed Issue: GlowCustom Pulse effect with variable duration won't show properly
  • Fixed Issue: Item Count was below 2!
  • Fixed Issue: Deprecated Configs now won't show warnings SpawnCost.json

1.4.4 Patch Note

  • (For Plugin Devs) Base Namespace change (Old EECustom -> EEC)
  • Huge Performance Improvement
    • Improved Spawn Performance
    • Optimized StateReplicator Performance
    • Flyer Check Component now only applied to fliers
  • Removed Performance.LazySpawnedEvent option

1.4.3 Patch Note

  • Just a README update, reverting deprecate of ProjectileDefinitions Abilities

1.4.2 Patch Note

  • Fixed Issue: Bleeding Custom Text now shows properly

1.4.1 Patch Note

  • Fixed Issue: EMP now clear their state between checkpoints properly
  • Fixed Issue: DoorBreaker timer now reset their timer between checkpoints

1.4.0 Patch Note

  • Added: Property.jsonc/DistantRoarCustom - Play Distant roar sound you want when agressive enemy has spawned
  • Added: ~AttackCustom/ProjectileData - Now Projectile Special Ability Also supported in AttackCustoms
  • Added: ProjectileDefenitions/InitialHoming~ + HomingDelay - Projectile Advanced Homing options
  • Added: ProjectileDefenitions/Trail[Color-Width-Time] - Projectile Trail effect modification
  • Added: FogSphereCustom/[Color-Intensity-Range-...]Curve - Editing FogSphere Properties based on new Animation Curve System
  • Added: BleedAttackCustom/OverrideBleedingTextID - Option to change Bleeding Text based on TextDataBlock ID
  • Added: Explosion[AttakCustom/Ability]/LightColor - Option to change LightFlash color of explosion
  • Fixed Issue: DoorBreakerCustom could break the door breaking system
  • FIxed Issue: TryGetEnemyMarkerSpriteRenderer Unhollower warning
  • Fixed Issue: Partial fix for Explosion Ability won't affect level objects (Lock, Door etc)

1.3.1 Patch Note

  • Added: User Config - Marker Text Marker Distance Explosion Flash
  • Updated BepInEx Config format - now using EEC.cfg file
  • Fixed Issue: Several Bug Fixes with ScannerCustom

1.3.0 Patch Note

  • Added: BoneCustom/Prefabs - Attach Whatever prefab you want to Bone
  • Added: MarkerCustom/MarkerText - Show customizable texts for Marker with formatting
  • Added: MarkerCustom/ShowDistance - Show Distance Indicator for Marker
  • Added: Bleed[AttackCustom/Projectile]/CanBeStacked - Set Bleeding setting to be stacked infinitely without overwriting existing one
  • Added: ProjectileDefinitions/StaminaDrain - Drain Stamina when got hit by projectile
  • Added: ProjectileDefinitions/SpeedChange - Change Projectile speed over time
  • Added: ProjectileDefinitions/HomingStrengthChange - Change Projectile homing strength over time
  • Performance Improvement: Bleeding now works smoother
  • Performance Improvement: Few Networking stuff has improved to send packet to target only
  • Fixed Issue: Bleeding now can display blood effect even when players are downed

Supported Features

  • Model Customization

    • ShadowCustom: Shadow Varient Customization (For every enemy model)
    • MaterialCustom: Material Swapper for changing skin of emenies
    • GlowCustom: for edting color of enemy glowing in general, also provide feature to adding custom Pulse Effect
    • LimbCustom: Enemy Limb Health/Weak/ArmorSpot Customization
    • MarkerCustom: Bio-tracker Ping Icon/Behaviour Customization (with custom images / texts)
    • ModelRefCustom: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle Position
    • ScannerCustom: Bio-tracker screen customization per enemies (with real-time color changes)
    • SilhouetteCustom: Provides enemies silhouette to be able to see through the wall
    • BoneCustom: Powerful setting to change each enemy's bodypart scale/position/rotation or Add your own Prefab to it
  • Ability Customization

    • FogSphereCustom: Fog Sphere Ability's Fog Setting
    • BirthingCustom: Birthing Ability Customization
    • HealthRegenCustom: for Health Regen/Decay Enemy
    • InfectionAttackCustom: for Infectious Tentacle/Punch/Projectile
    • ExplosiveAttackCustom: for Explosive Tentacle/Punch/Projectile
    • KnockbackAttackCustom: for adding knockback for Tentacle/Punch/Projectile
    • BleedAttackCustom: for adding bleeding effect for Tentacle/Punch/Projectile
    • DrainStaminaAttackCustom: for draining victim's stamina
    • DoorBreakerCustom: DoorBreaker Ability Speed/Damage Customization
    • ScoutScreamingCustom: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphere
  • EnemyAbility Customization

    • BehaviourAbilityCustom: Trigger Ability based on Cooldown, Distance, LOS, State
    • DeathAbilityCustom: Trigger Ability when enemies death triggered
    • Supported Abilities

      • DoAnim
      • FogSphere
      • Explosion
      • SpawnEnemy
      • SpawnWave
      • EMP
      • Cloak
      • Chain: Trigger multiple ability at once!
  • Striker Tentacle Customization

    • StrikerTentacleCustom
      • Striker Tentacle Model Type Customization
      • Striker Tentacle In/Out/Stay time Custom
    • TentacleDefinitions
      • Work in Progress
  • Shooter Firing Customization

    • ShooterFireCustom
      • Shooter Projectile Setting Custom
      • Distance based Projectile Setting Swapper
    • ProjectileDefinitions
      • Custom Shooter Projectile Editing
      • Explosive Projectile [Use ExplosiveAttackCustom if possible]
      • Knockback Projectile [Use KnockbackAttackCustom if possible]
      • Bleeding Projectile [Use BleedAttackCustom if possible]
      • Infectious Projectile [Use InfectionAttackCustom if possible]
      • StaminaDrain Projectile [Use DrainStaminaAttackCustom if possible]
  • Detection Customization

    • FeelerCustom: Scout Feeler Count/Color/Distance Customization
    • ScoutAnimCustom: Customizable Scout Feeler Animation
  • Scout Wave Customization

    • Different wave setting per Scout Variants
    • StopOnDead Setting for Scout alive orientated constant alarm
    • Random Picker for having different wave setting for single variant
  • Property Customization

    • SpawnCostCustom: You can edit Enemy's spawncost without editing population settings
    • EventsCustom: Trigger WardenObjectiveEvent!
      • OnSpawnedEvent
      • OnWakeupEvent
      • OnDeadEvent
      • Triggering OnBossDeathEvent!
    • DistantRoarCustom: Play sound you wanted when specific wave enemies has spawned
  • Miscellaneous Things

    • LiveEdit: Edit your config without reboot the game
    • Healer Enemies support: Negative Damage will now heal players
    • Global Config: Flyer Stuck Check
  • Partial Data Integration

    • You can use GUID to any enemy persistentID field if you using PartialData!

Credits

  • peelz: Setup for future MTFO update
  • mccad00: Enemy Marker icons
  • Kasuromi: Providing codes related to SpawnCost / Helping me lot with PR review
  • Dex: Providing codes related to SilhouetteCustom
  • dakkhuza: Helping with implementing EMP / Providing codes related to Explosion