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EEC I
Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]
Date uploaded | 2 years ago |
Version | 1.2.10 |
Download link | EEC-EEC_I-1.2.10.zip |
Downloads | 303 |
Dependency string | EEC-EEC_I-1.2.10 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.0.0README
ExtraEnemyCustomization (Version 1.x.x)
DISCLAIMER: This MOD is meant to be used by Rundown Developer to make their own enemy in ease. It's NOT a client-end MOD.
Use this Reference Config to learn how to use this MOD
Un-zip them to your YourRundownFolder/Custom/ExtraEnemyCustomization
path
1.2.10 Patch Note
- Fixed Issue: Scout Color won't work properly on ScannerCustom
1.2.9 Patch Note
- Improved surge alarm / initial level startup lag spike even further
- Experimental::Add
Performance.LazySpawnedEvent
toGlobal.jsonc
which could control new spawned event behaviour for optimizing lag spikes
1.2.8 Patch Note
- Fixed Issue: DeathAbility, Config Reload now works again
- ShadowCustom with
FullyInvisible
now works properly - ScannerCustom now works properly
- ScannerCustom Wakeup color now works as intended without flashing
1.2.7 Patch Note
- Fixed issue: Alarm Spawned Enemies doesn't have proper ScannerCustom color
1.2.6 Patch Note
- Improved Performance related to ScannerCustom
- Fixed issue where ScannerCustom shows incorrect color for few frame when handling blood door enemies
- Add field
UpdateInterval
andOptimizeAfterAwake
to ScannerCustom
1.2.5 Patch Note
- Fixed issue where BirthingCustom were broken
- Fixed issue where ShadowCustom always makes eggsacks invisible
1.2.4 Patch Note
- Improved Performance
- Fixed Bug Related to Rand Util
1.2.3 Patch Note
- Improved Performance
- Fixed Issue where Reactor/Generator cluster/Light events could affect EMP'ed light
1.2.2 Patch Note
- Fixed Potential Issue that Explosion Effect could gone forever
1.2.1 Patch Note
- Fixed Performance Issue related to Level Start
- Fixed Performance Issue related to Explosion Ability
1.2.0 Patch Note
- Now support .jsonc file as config
- Added
Ability/StaminaDrainAttackCustom
- Added
Property.jsonc
replacingSpawnCost.json
- Added
Property/EventsCustom
1.1.1 Patch Note
- Added Basic API for Plugin Developers under
EECustom.API
namespace - Fixed Issue: ExplosionAttack (or even more) Applied to wrong target
- Fixed Issue: AgentModeTarget with multiple flags now reads properly
- Fixed Issue: Potential Fix for CustomProjectile NullRefs
1.1.0 Patch Note
-
Added Cloaking Ability! - As always, check reference config file:
EnemyAbility.json
- Fixed Issue: Reloading Config Duplicates Customization process
- Fixed Issue: Potential Jittering bug by Clock.Time
Supported Features
-
Model Customization
ShadowCustom
: Shadow Varient Customization (For every enemy model)MaterialCustom
: Material Swapper for changing skin of emeniesGlowCustom
: for edting color of enemy glowing in general, also provide feature to adding custom Pulse EffectLimbCustom
: Enemy Limb Health/Weak/ArmorSpot CustomizationMarkerCustom
: Bio-tracker Ping Icon/Behaviour Customization (with custom images)ModelRefCustom
: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle PositionScannerCustom
: Bio-tracker screen customization per enemies (with real-time color changes)SilhouetteCustom
: Provides enemies silhouette to be able to see through the wallBoneCustom
: Powerful setting to change each enemy's bodypart scale/position/rotation
-
Ability Customization
FogSphereCustom
: Fog Sphere Ability's Fog SettingBirthingCustom
: Birthing Ability CustomizationHealthRegenCustom
: for Health Regen/Decay EnemyInfectionAttackCustom
: for Infectious Tentacle/PunchExplosiveAttackCustom
: for Explosive Tentacle/PunchKnockbackAttackCustom
: for adding knockback for Tentacle/PunchBleedAttackCustom
: for adding bleeding effect for Tentacle/PunchDrainStaminaAttackCustom
: for draining victim's staminaDoorBreakerCustom
: DoorBreaker Ability Speed/Damage CustomizationScoutScreamingCustom
: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphere
-
EnemyAbility Customization
BehaviourAbilityCustom
: Trigger Ability based on Cooldown, Distance, LOS, StateDeathAbilityCustom
: Trigger Ability when enemies death triggered
-
Supported Abilities
DoAnim
FogSphere
Explosion
SpawnEnemy
SpawnWave
EMP
Cloak
Chain
: Trigger multiple ability at once!
-
Striker Tentacle Customization
StrikerTentacleCustom
- Striker Tentacle Model Type Customization
- Striker Tentacle In/Out/Stay time Custom
TentacleDefinitions
- Work in Progress
-
Shooter Firing Customization
ShooterFireCustom
- Shooter Projectile Setting Custom
- Distance based Projectile Setting Swapper
ProjectileDefinitions
- Custom Shooter Projectile Editing
- Explosive Projectile
- Knockback Projectile
- Bleeding Projectile
- Infectious Projectile
-
Detection Customization
FeelerCustom
: Scout Feeler Count/Color/Distance CustomizationScoutAnimCustom
: Customizable Scout Feeler Animation
-
Scout Wave Customization
- Different wave setting per Scout Variants
- StopOnDead Setting for Scout alive orientated constant alarm
- Random Picker for having different wave setting for single variant
-
Property Customization
SpawnCostCustom
: You can edit Enemy's spawncost without editing population settingsEventsCustom
: Trigger WardenObjectiveEvent!- OnSpawnedEvent
- OnWakeupEvent
- OnDeadEvent
- Triggering OnBossDeathEvent!
-
Miscellaneous Things
- LiveEdit: Edit your config without reboot the game
- Healer Enemies support: Negative Damage will now heal players
- Global Config: Flyer Stuck Check
-
Partial Data Integration
- You can use GUID to any enemy persistentID field if you using PartialData!
Credits
- peelz: Setup for future MTFO update
- mccad00: Enemy Marker icons
- Kasuromi: Providing codes related to SpawnCost / Helping me lot with PR review
- Dex: Providing codes related to SilhouetteCustom
- dakkhuza: Helping with implementing EMP / Providing codes related to Explosion