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EEC-EEC_I-1.2.10 icon

EEC I

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

Date uploaded 2 years ago
Version 1.2.10
Download link EEC-EEC_I-1.2.10.zip
Downloads 303
Dependency string EEC-EEC_I-1.2.10

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.0.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.0.0
dakkhuza-MTFO-4.4.3 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.4.3

README

ExtraEnemyCustomization (Version 1.x.x)

DISCLAIMER: This MOD is meant to be used by Rundown Developer to make their own enemy in ease. It's NOT a client-end MOD.

Use this Reference Config to learn how to use this MOD

Un-zip them to your YourRundownFolder/Custom/ExtraEnemyCustomization path

1.2.10 Patch Note

  • Fixed Issue: Scout Color won't work properly on ScannerCustom

1.2.9 Patch Note

  • Improved surge alarm / initial level startup lag spike even further
  • Experimental::Add Performance.LazySpawnedEvent to Global.jsonc which could control new spawned event behaviour for optimizing lag spikes

1.2.8 Patch Note

  • Fixed Issue: DeathAbility, Config Reload now works again
  • ShadowCustom with FullyInvisible now works properly
  • ScannerCustom now works properly
  • ScannerCustom Wakeup color now works as intended without flashing

1.2.7 Patch Note

  • Fixed issue: Alarm Spawned Enemies doesn't have proper ScannerCustom color

1.2.6 Patch Note

  • Improved Performance related to ScannerCustom
  • Fixed issue where ScannerCustom shows incorrect color for few frame when handling blood door enemies
  • Add field UpdateInterval and OptimizeAfterAwake to ScannerCustom

1.2.5 Patch Note

  • Fixed issue where BirthingCustom were broken
  • Fixed issue where ShadowCustom always makes eggsacks invisible

1.2.4 Patch Note

  • Improved Performance
  • Fixed Bug Related to Rand Util

1.2.3 Patch Note

  • Improved Performance
  • Fixed Issue where Reactor/Generator cluster/Light events could affect EMP'ed light

1.2.2 Patch Note

  • Fixed Potential Issue that Explosion Effect could gone forever

1.2.1 Patch Note

  • Fixed Performance Issue related to Level Start
  • Fixed Performance Issue related to Explosion Ability

1.2.0 Patch Note

  • Now support .jsonc file as config
  • Added Ability/StaminaDrainAttackCustom
  • Added Property.jsonc replacing SpawnCost.json
  • Added Property/EventsCustom

1.1.1 Patch Note

  • Added Basic API for Plugin Developers under EECustom.API namespace
  • Fixed Issue: ExplosionAttack (or even more) Applied to wrong target
  • Fixed Issue: AgentModeTarget with multiple flags now reads properly
  • Fixed Issue: Potential Fix for CustomProjectile NullRefs

1.1.0 Patch Note

  • Added Cloaking Ability! - As always, check reference config file: EnemyAbility.json

  • Fixed Issue: Reloading Config Duplicates Customization process
  • Fixed Issue: Potential Jittering bug by Clock.Time

Supported Features

  • Model Customization

    • ShadowCustom: Shadow Varient Customization (For every enemy model)
    • MaterialCustom: Material Swapper for changing skin of emenies
    • GlowCustom: for edting color of enemy glowing in general, also provide feature to adding custom Pulse Effect
    • LimbCustom: Enemy Limb Health/Weak/ArmorSpot Customization
    • MarkerCustom: Bio-tracker Ping Icon/Behaviour Customization (with custom images)
    • ModelRefCustom: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle Position
    • ScannerCustom: Bio-tracker screen customization per enemies (with real-time color changes)
    • SilhouetteCustom: Provides enemies silhouette to be able to see through the wall
    • BoneCustom: Powerful setting to change each enemy's bodypart scale/position/rotation
  • Ability Customization

    • FogSphereCustom: Fog Sphere Ability's Fog Setting
    • BirthingCustom: Birthing Ability Customization
    • HealthRegenCustom: for Health Regen/Decay Enemy
    • InfectionAttackCustom: for Infectious Tentacle/Punch
    • ExplosiveAttackCustom: for Explosive Tentacle/Punch
    • KnockbackAttackCustom: for adding knockback for Tentacle/Punch
    • BleedAttackCustom: for adding bleeding effect for Tentacle/Punch
    • DrainStaminaAttackCustom: for draining victim's stamina
    • DoorBreakerCustom: DoorBreaker Ability Speed/Damage Customization
    • ScoutScreamingCustom: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphere
  • EnemyAbility Customization

    • BehaviourAbilityCustom: Trigger Ability based on Cooldown, Distance, LOS, State
    • DeathAbilityCustom: Trigger Ability when enemies death triggered
    • Supported Abilities

      • DoAnim
      • FogSphere
      • Explosion
      • SpawnEnemy
      • SpawnWave
      • EMP
      • Cloak
      • Chain: Trigger multiple ability at once!
  • Striker Tentacle Customization

    • StrikerTentacleCustom
      • Striker Tentacle Model Type Customization
      • Striker Tentacle In/Out/Stay time Custom
    • TentacleDefinitions
      • Work in Progress
  • Shooter Firing Customization

    • ShooterFireCustom
      • Shooter Projectile Setting Custom
      • Distance based Projectile Setting Swapper
    • ProjectileDefinitions
      • Custom Shooter Projectile Editing
      • Explosive Projectile
      • Knockback Projectile
      • Bleeding Projectile
      • Infectious Projectile
  • Detection Customization

    • FeelerCustom: Scout Feeler Count/Color/Distance Customization
    • ScoutAnimCustom: Customizable Scout Feeler Animation
  • Scout Wave Customization

    • Different wave setting per Scout Variants
    • StopOnDead Setting for Scout alive orientated constant alarm
    • Random Picker for having different wave setting for single variant
  • Property Customization

    • SpawnCostCustom: You can edit Enemy's spawncost without editing population settings
    • EventsCustom: Trigger WardenObjectiveEvent!
      • OnSpawnedEvent
      • OnWakeupEvent
      • OnDeadEvent
      • Triggering OnBossDeathEvent!
  • Miscellaneous Things

    • LiveEdit: Edit your config without reboot the game
    • Healer Enemies support: Negative Damage will now heal players
    • Global Config: Flyer Stuck Check
  • Partial Data Integration

    • You can use GUID to any enemy persistentID field if you using PartialData!

Credits

  • peelz: Setup for future MTFO update
  • mccad00: Enemy Marker icons
  • Kasuromi: Providing codes related to SpawnCost / Helping me lot with PR review
  • Dex: Providing codes related to SilhouetteCustom
  • dakkhuza: Helping with implementing EMP / Providing codes related to Explosion