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EEC I
Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]
Date uploaded | 2 years ago |
Version | 1.0.1 |
Download link | EEC-EEC_I-1.0.1.zip |
Downloads | 417 |
Dependency string | EEC-EEC_I-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.0.0README
ExtraEnemyCustomization (Version 1.x.x)
DISCLAIMER: This MOD is meant to be used by Rundown Developer to make their own enemy in ease. It's NOT a client-end MOD.
Use this Reference Config to learn how to use this MOD
1.0.1 Patch Note
- Reinforced Stuck Flyer Check
- Flyer Stuck Check now can filter hibernating flyers
1.0.0 Patch Note (From Beta to 1.x.x)
- Added
- Now Support MTFO HotReloader Integration
- Also Support LiveEdit (Default off)
- Moved Few settings to
Global
Section, also including flyer stuck check - Added
EnemyAbility
Section! This allow you to work on your very own behaviour ability enemies! - Added
BoneCustom
- Added
ScoutScreamingCustom
- Added
ScoutAnimCustom
- Added Color/Float setting to
MaterialCustom
- Added SkinNoise settings to
MaterialCustom
- Knockback / Bleeding Projectile
- Added Light effect to Explosion
- Added Bleeding effect visuals
- Added Config for Material Caching Result print method
Cached Asset Result Output
(default: None) - Color Converter Now can read multiplier (ie:
"Color": "red * 50.0"
- Updated
- Updated
Bleed
related Settings - Updated
FogSphere Effect
related Settings - Renamed Logger name from "EECustom" to "EEC"
- Updated
- Bug Fixes
- Fixed Issue related to Cultural problem with reading config
- Fixed Issue related to MaterialCustom
- Fixed issue that Explosion always do Full damage
- Fixed Issue related to Reloading Config
- Fixed Issue where MarkerCustom won't show custom ping icon images
- Fixed ScannerCustom Initial Color bug
- Fixed ScannerCustom Desync Bug
- Fixed Issue related to RegenCustom (decay won't work as intended)
Supported Features
-
Model Customization
ShadowCustom
: Shadow Varient Customization (For every enemy model)MaterialCustom
: Material Swapper for changing skin of emeniesGlowCustom
: for edting color of enemy glowing in general, also provide feature to adding custom Pulse EffectLimbCustom
: Enemy Limb Health/Weak/ArmorSpot CustomizationMarkerCustom
: Bio-tracker Ping Icon/Behaviour Customization (with custom images)ModelRefCustom
: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle PositionScannerCustom
: Bio-tracker screen customization per enemies (with real-time color changes)SilhouetteCustom
: Provides enemies silhouette to be able to see through the wall
BoneCustom
: Powerful setting to change each enemy's bodypart scale/position/rotation
-
Ability Customization
FogSphereCustom
: Fog Sphere Ability's Fog SettingBirthingCustom
: Birthing Ability CustomizationHealthRegenCustom
: for Health Regen/Decay EnemyInfectionAttackCustom
: for Infectious Tentacle/PunchExplosiveAttackCustom
: for Explosive Tentacle/PunchKnockbackAttackCustom
: for adding knockback for Tentacle/PunchBleedAttackCustom
: for adding bleeding effect for Tentacle/PunchDoorBreakerCustom
: DoorBreaker Ability Speed/Damage CustomizationScoutScreamingCustom
: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphere
-
EnemyAbility Customization
BehaviourAbilityCustom
: Trigger Ability based on Cooldown, Distance, LOS, StateDeathAbilityCustom
: Trigger Ability when enemies death triggered
-
Supported Abilities
DoAnim
FogSphere
Explosion
SpawnEnemy
SpawnWave
EMP
Chain
: Trigger multiple ability at once!
-
Striker Tentacle Customization
StrikerTentacleCustom
- Striker Tentacle Model Type Customization
- Striker Tentacle In/Out/Stay time Custom
TentacleDefinitions
- Work in Progress
-
Shooter Firing Customization
ShooterFireCustom
- Shooter Projectile Setting Custom
- Distance based Projectile Setting Swapper
ProjectileDefinitions
- Custom Shooter Projectile Editing
- Explosive Projectile
- Knockback Projectile
- Bleeding Projectile
- Infectious Projectile
-
Detection Customization
FeelerCustom
: Scout Feeler Count/Color/Distance CustomizationScoutAnimCustom
: Customizable Scout Feeler Animation
-
Scout Wave Customization
- Different wave setting per Scout Variants
- StopOnDead Setting for Scout alive orientated constant alarm
- Random Picker for having different wave setting for single variant
-
SpawnCost Customization
- You can edit Enemy's spawncost without editing population settings
-
Miscellaneous Things
- LiveEdit: Edit your config without reboot the game
- Healer Enemies support: Negative Damage will now heal players
- Global Config: Flyer Stuck Check
-
Partial Data Integration
- You can use GUID to any enemy persistentID field if you using PartialData!
Credits
- peelz: Setup for future MTFO update
- mccad00: Enemy Marker icons
- Kasuromi: Providing codes related to SpawnCost / Helping me lot with PR review
- Dex: Providing codes related to SilhouetteCustom
- dakkhuza: Helping with implementing EMP / Providing codes related to Explosion