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EEC-EEC_I-1.0.1 icon

EEC I

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

Date uploaded 2 years ago
Version 1.0.1
Download link EEC-EEC_I-1.0.1.zip
Downloads 417
Dependency string EEC-EEC_I-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.0.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.0.0
dakkhuza-MTFO-4.4.3 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.4.3

README

ExtraEnemyCustomization (Version 1.x.x)

DISCLAIMER: This MOD is meant to be used by Rundown Developer to make their own enemy in ease. It's NOT a client-end MOD.

Use this Reference Config to learn how to use this MOD

1.0.1 Patch Note

  • Reinforced Stuck Flyer Check
  • Flyer Stuck Check now can filter hibernating flyers

1.0.0 Patch Note (From Beta to 1.x.x)

  • Added
    • Now Support MTFO HotReloader Integration
    • Also Support LiveEdit (Default off)
    • Moved Few settings to Global Section, also including flyer stuck check
    • Added EnemyAbility Section! This allow you to work on your very own behaviour ability enemies!
    • Added BoneCustom
    • Added ScoutScreamingCustom
    • Added ScoutAnimCustom
    • Added Color/Float setting to MaterialCustom
    • Added SkinNoise settings to MaterialCustom
    • Knockback / Bleeding Projectile
    • Added Light effect to Explosion
    • Added Bleeding effect visuals
    • Added Config for Material Caching Result print method Cached Asset Result Output (default: None)
    • Color Converter Now can read multiplier (ie: "Color": "red * 50.0"
  • Updated
    • Updated Bleed related Settings
    • Updated FogSphere Effect related Settings
    • Renamed Logger name from "EECustom" to "EEC"
  • Bug Fixes
    • Fixed Issue related to Cultural problem with reading config
    • Fixed Issue related to MaterialCustom
    • Fixed issue that Explosion always do Full damage
    • Fixed Issue related to Reloading Config
    • Fixed Issue where MarkerCustom won't show custom ping icon images
    • Fixed ScannerCustom Initial Color bug
    • Fixed ScannerCustom Desync Bug
    • Fixed Issue related to RegenCustom (decay won't work as intended)

Supported Features

  • Model Customization

    • ShadowCustom: Shadow Varient Customization (For every enemy model)
    • MaterialCustom: Material Swapper for changing skin of emenies
    • GlowCustom: for edting color of enemy glowing in general, also provide feature to adding custom Pulse Effect
    • LimbCustom: Enemy Limb Health/Weak/ArmorSpot Customization
    • MarkerCustom: Bio-tracker Ping Icon/Behaviour Customization (with custom images)
    • ModelRefCustom: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle Position
      • ScannerCustom: Bio-tracker screen customization per enemies (with real-time color changes)
      • SilhouetteCustom: Provides enemies silhouette to be able to see through the wall
    • BoneCustom: Powerful setting to change each enemy's bodypart scale/position/rotation
  • Ability Customization

    • FogSphereCustom: Fog Sphere Ability's Fog Setting
    • BirthingCustom: Birthing Ability Customization
    • HealthRegenCustom: for Health Regen/Decay Enemy
    • InfectionAttackCustom: for Infectious Tentacle/Punch
    • ExplosiveAttackCustom: for Explosive Tentacle/Punch
    • KnockbackAttackCustom: for adding knockback for Tentacle/Punch
    • BleedAttackCustom: for adding bleeding effect for Tentacle/Punch
    • DoorBreakerCustom: DoorBreaker Ability Speed/Damage Customization
    • ScoutScreamingCustom: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphere
  • EnemyAbility Customization

    • BehaviourAbilityCustom: Trigger Ability based on Cooldown, Distance, LOS, State
    • DeathAbilityCustom: Trigger Ability when enemies death triggered
    • Supported Abilities

      • DoAnim
      • FogSphere
      • Explosion
      • SpawnEnemy
      • SpawnWave
      • EMP
      • Chain: Trigger multiple ability at once!
  • Striker Tentacle Customization

    • StrikerTentacleCustom
      • Striker Tentacle Model Type Customization
      • Striker Tentacle In/Out/Stay time Custom
    • TentacleDefinitions
      • Work in Progress
  • Shooter Firing Customization

    • ShooterFireCustom
      • Shooter Projectile Setting Custom
      • Distance based Projectile Setting Swapper
    • ProjectileDefinitions
      • Custom Shooter Projectile Editing
      • Explosive Projectile
      • Knockback Projectile
      • Bleeding Projectile
      • Infectious Projectile
  • Detection Customization

    • FeelerCustom: Scout Feeler Count/Color/Distance Customization
    • ScoutAnimCustom: Customizable Scout Feeler Animation
  • Scout Wave Customization

    • Different wave setting per Scout Variants
    • StopOnDead Setting for Scout alive orientated constant alarm
    • Random Picker for having different wave setting for single variant
  • SpawnCost Customization

    • You can edit Enemy's spawncost without editing population settings
  • Miscellaneous Things

    • LiveEdit: Edit your config without reboot the game
    • Healer Enemies support: Negative Damage will now heal players
    • Global Config: Flyer Stuck Check
  • Partial Data Integration

    • You can use GUID to any enemy persistentID field if you using PartialData!

Credits

  • peelz: Setup for future MTFO update
  • mccad00: Enemy Marker icons
  • Kasuromi: Providing codes related to SpawnCost / Helping me lot with PR review
  • Dex: Providing codes related to SilhouetteCustom
  • dakkhuza: Helping with implementing EMP / Providing codes related to Explosion